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Terastodon card art
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Terastodon

{6} {G} {G} · Creature — Elephant · Commander 2021 (C21)
1%
Decklist Inclusion
Times Brought
464
Decks Running
212
In Decks
1473
Decklist Inclusion
1%
Format
Card text
Terastodon card

Terastodon

{6} {G} {G}
Creature — Elephant
When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
9 / 9
Commander 2021 (C21) · Rare · Illustrated by Lars Grant-West

Final zone distribution

127 instances
3.1%
Library
27.6%
Battlefield
23.6%
Graveyard
6.3%
Exile

The "good card" funnel

467 brought · 192 players
Brought to game
467
Ever drawn
117
Reached battlefield
65
Still on board at game end
35

Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.6pp

Players who cast this card win 34% of the time (n=62) , vs 23% when it never left the library (n=305).

When players drew this card but left it in hand, they won 34% (n=47) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +11.1pp; 95% confidence interval -0.6pp to +22.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=65
2%
T1
0%
T2
5%
T3
8%
T4
9%
T5
62%
T6-9
15%
T10+
Median 7 P25 6 · P75 9 · max 15
On curve 68% (11 / 65 cast on T8) Cast same turn as drawn 30%
65 of 100 times cast 65%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.