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Terastodon card art
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Terastodon

{6} {G} {G} · Creature — Elephant · Commander 2021 (C21)
Times Brought
334
Decks Running
156
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Terastodon card

Terastodon

{6} {G} {G}
Creature — Elephant
When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
9 / 9
Commander 2021 (C21) · Rare · Illustrated by Lars Grant-West

Final zone distribution

77 instances
51.9%
Battlefield
13.0%
Graveyard
35.1%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

337 brought · 149 players
Brought to game
337
Ever drawn
76
Reached battlefield
50
Still on board at game end
40

Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.1pp

Players who cast this card win 26% of the time (n=38) , vs 28% when it never left the library (n=216).

When players drew this card but left it in hand, they won 31% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.6pp; 95% confidence interval -10.1pp to +6.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=50
2%
T1
2%
T2
2%
T3
12%
T4
26%
T5
40%
T6-9
16%
T10+
Median 6.0 P25 5 · P75 8 · max 14
On curve 78% (6 / 50 cast on T8) Cast same turn as drawn 33%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.