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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Terramorph
Times Brought
275
Decks Running
143
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Terramorph
Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Eglė Mosakaitė
Final zone distribution
67 instances3.0%
Library
1.5%
Battlefield
37.3%
Graveyard
28.4%
Exile
Commanders that played this card
in tracked games-
1
Mister Fantastic
58 decks
-
2
Invisible Woman
30 decks
-
3
Faldorn, Dread Wolf Herald
11 decks
-
4
Ruby, Daring Tracker
6 decks
-
5
The Thing
5 decks
-
6
Bruce Banner // The Incredible Hulk
3 decks
-
7
The Fantastic Four
3 decks
-
8
Esika, God of the Tree // The Prismatic Bridge
2 decks
-
9
Mister Fantastic, Reed Richards
2 decks
-
10
Slimefoot, the Stowaway
2 decks
The "good card" funnel
275 brought · 139 playersBrought to game
275
Ever drawn
64
Reached battlefield
41
Still on board at game end
1
≥ -8.2pp
Players who cast this card win 25% of the time (n=35) , vs 24% when it never left the library (n=152).
When players drew this card but left it in hand, they won 16% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.0pp; 95% confidence interval -8.2pp to +10.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=41
2%
T1
7%
T2
5%
T3
17%
T4
10%
T5
41%
T6-9
17%
T10+
Median
7
P25
4
· P75
9
· max
11
On curve
32%
(7 / 41 cast on T4)
Cast same turn as drawn
33%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.