collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Terramorph card art
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Terramorph

{3} {G} · Sorcery · Marvel Super Heroes Commander (MSC)
Times Brought
275
Decks Running
143
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Terramorph card

Terramorph

{3} {G}
Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Marvel Super Heroes Commander (MSC) · Uncommon · Illustrated by Eglė Mosakaitė

Final zone distribution

67 instances
3.0%
Library
1.5%
Battlefield
37.3%
Graveyard
28.4%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

275 brought · 139 players
Brought to game
275
Ever drawn
64
Reached battlefield
41
Still on board at game end
1
≥ -8.2pp

Players who cast this card win 25% of the time (n=35) , vs 24% when it never left the library (n=152).

When players drew this card but left it in hand, they won 16% (n=16).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.0pp; 95% confidence interval -8.2pp to +10.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=41
2%
T1
7%
T2
5%
T3
17%
T4
10%
T5
41%
T6-9
17%
T10+
Median 7 P25 4 · P75 9 · max 11
On curve 32% (7 / 41 cast on T4) Cast same turn as drawn 33%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.