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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Terramorph
1%
Live Inclusion
Times Brought
288
Decks Running
135
Median Cast Turn
6
Drawn → Played
61%
Format
First-cast turn
n=43
0%
T1
5%
T2
12%
T3
9%
T4
21%
T5
30%
T6-9
23%
T10+
Median
6
P25
4
· P75
8
· max
14
On curve
26%
(4 / 43 cast on T4)
Cast same turn as drawn
19%
The "good card" funnel
288 brought · 131 playersBrought to game
288
Ever drawn
71
Reached battlefield
43
Still on board at game end
3
≥ -4.6pp
Players who cast this card win 35% of the time (n=41) , vs 25% when it never left the library (n=178).
When players drew this card but left it in hand, they won 23% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.7pp; 95% confidence interval -4.6pp to +24.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
77 instances1.3%
Library
3.9%
Battlefield
40.3%
Graveyard
27.3%
Exile
Commanders that played this card
in tracked games-
1
Mister Fantastic
51 decks
-
2
Invisible Woman
19 decks
-
3
Faldorn, Dread Wolf Herald
6 decks
-
4
Human Torch
6 decks
-
5
Ruby, Daring Tracker
6 decks
-
6
The Fantastic Four
5 decks
-
7
The Thing
3 decks
-
8
Bruce Banner // The Incredible Hulk
2 decks
-
9
Go-Shintai of Life's Origin
2 decks
-
10
Kiora, Sovereign of the Deep
2 decks
Card text
Terramorph
Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Eglė Mosakaitė
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.