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Part of Bloomburrow
·
Legendary Creature — Human Rogue
·
Reality Fracture (FRA)
Live Play Data
Tetsuko Umezawa, Fugitive
2%
Live Inclusion
Times Brought
482
Decks Running
260
Median Cast Turn
5.0
Drawn → Played
64%
Format
First-cast turn
n=82
2%
T1
12%
T2
10%
T3
11%
T4
21%
T5
38%
T6-9
6%
T10+
Median
5.0
P25
4
· P75
7
· max
15
On curve
15%
(10 / 82 cast on T2)
Cast same turn as drawn
34%
The "good card" funnel
483 brought · 236 playersBrought to game
483
Ever drawn
127
Reached battlefield
81
Still on board at game end
41
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.9pp
Players who cast this card win 14% of the time (n=78) , vs 22% when it never left the library (n=293).
When players drew this card but left it in hand, they won 26% (n=42).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -8.5pp; 95% confidence interval -16.9pp to -0.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
142 instances5.6%
Library
28.9%
Battlefield
30.3%
Graveyard
9.2%
Exile
Commanders that played this card
in tracked games-
1
Arcades, the Strategist
67 decks
-
2
Yuriko, the Tiger's Shadow
50 decks
-
3
Zinnia, Valley's Voice
45 decks
-
4
Satoru Umezawa
12 decks
-
5
Jin Sakai, Ghost of Tsushima
11 decks
-
6
Goro-Goro and Satoru
8 decks
-
7
Xyris, the Writhing Storm
7 decks
-
8
Ghyrson Starn, Kelermorph
4 decks
-
9
Minn, Wily Illusionist
4 decks
-
10
Splinter, Radical Rat
4 decks
Card text
Tetsuko Umezawa, Fugitive
Legendary Creature — Human Rogue
Creatures you control with power or toughness 1 or less can't be blocked.
1 / 3
Reality Fracture (FRA)
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Uncommon
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Illustrated by Tuan Duong Chu
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.