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Part of Bloomburrow
·
Legendary Creature — Human Rogue
·
Commander Masters (CMM)
Card Preview
Tetsuko Umezawa, Fugitive
1%
Decklist Inclusion
Times Brought
255
Decks Running
146
In Decks
1241
Decklist Inclusion
1%
Format
Card text
Tetsuko Umezawa, Fugitive
Legendary Creature — Human Rogue
Creatures you control with power or toughness 1 or less can't be blocked.
1 / 3
Commander Masters (CMM)
·
Uncommon
·
Illustrated by Randy Vargas
Final zone distribution
79 instances6.3%
Library
25.3%
Battlefield
26.6%
Graveyard
10.1%
Exile
Commanders that played this card
in tracked games-
1
Zinnia, Valley's Voice
35 decks
-
2
Arcades, the Strategist
29 decks
-
3
Yuriko, the Tiger's Shadow
25 decks
-
4
Jin Sakai, Ghost of Tsushima
7 decks
-
5
Satoru Umezawa
7 decks
-
6
Xyris, the Writhing Storm
5 decks
-
7
Goro-Goro and Satoru
4 decks
-
8
Ghyrson Starn, Kelermorph
3 decks
-
9
Minn, Wily Illusionist
3 decks
-
10
Splinter, Radical Rat
3 decks
The "good card" funnel
256 brought · 138 playersBrought to game
256
Ever drawn
68
Reached battlefield
41
Still on board at game end
20
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -22.4pp
Players who cast this card win 10% of the time (n=38) , vs 22% when it never left the library (n=157).
When players drew this card but left it in hand, they won 28% (n=26) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -11.8pp; 95% confidence interval -22.4pp to -1.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=41
0%
T1
10%
T2
2%
T3
12%
T4
22%
T5
49%
T6-9
5%
T10+
Median
6
P25
5
· P75
7
· max
15
On curve
10%
(4 / 41 cast on T2)
Cast same turn as drawn
29%
41 of 100 times cast
41%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.