collections_bookmark Part of Edge of Eternities
Tezzeret's Gambit card art
Live Play Data

Tezzeret's Gambit

{3} {U/P} · Sorcery · Edge of Eternities Commander (EOC)
3%
Live Inclusion
Times Brought
1995
Decks Running
814
Median Cast Turn
6
Drawn → Played
60%
Format

First-cast turn

n=269
0%
T1
1%
T2
3%
T3
9%
T4
19%
T5
51%
T6-9
17%
T10+
Median 6 P25 5 · P75 8 · max 16
On curve 14% (25 / 269 cast on T4) Cast same turn as drawn 31%

The "good card" funnel

1995 brought · 751 players
Brought to game
1995
Ever drawn
452
Reached battlefield
269
Still on board at game end
13
≥ +3.0pp

Players who cast this card win 30% of the time (n=246) , vs 22% when it never left the library (n=1297).

When players drew this card but left it in hand, they won 26% (n=163).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.6pp; 95% confidence interval +3.0pp to +14.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

513 instances
3.7%
Library
2.5%
Battlefield
64.5%
Graveyard
4.1%
Exile
Card text
Tezzeret's Gambit card

Tezzeret's Gambit

{3} {U/P}
Sorcery
({U/P} can be paid with either {U} or 2 life.) Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Edge of Eternities Commander (EOC) · Uncommon · Illustrated by Bryan Sola

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.