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Part of Edge of Eternities
·
Sorcery
·
Edge of Eternities Commander (EOC)
Live Play Data
Tezzeret's Gambit
3%
Live Inclusion
Times Brought
1585
Decks Running
662
Median Cast Turn
6
Drawn → Played
59%
Format
First-cast turn
n=209
0%
T1
2%
T2
4%
T3
13%
T4
20%
T5
47%
T6-9
14%
T10+
Median
6
P25
5
· P75
8
· max
16
On curve
20%
(28 / 209 cast on T4)
Cast same turn as drawn
34%
The "good card" funnel
1585 brought · 616 playersBrought to game
1585
Ever drawn
355
Reached battlefield
209
Still on board at game end
9
≥ -0.3pp
Players who cast this card win 29% of the time (n=191) , vs 23% when it never left the library (n=1023).
When players drew this card but left it in hand, they won 28% (n=130).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.0pp; 95% confidence interval -0.3pp to +12.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
407 instances3.7%
Library
2.2%
Battlefield
65.6%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
Atraxa, Praetors' Voice
124 decks
-
2
Inspirit, Flagship Vessel
84 decks
-
3
Kilo, Apogee Mind
75 decks
-
4
Kratos, Stoic Father
28 decks
-
5
Satya, Aetherflux Genius
24 decks
-
6
Toxrill, the Corrosive
22 decks
-
7
Kros, Defense Contractor
12 decks
-
8
Optimus Prime, Hero // Optimus Prime, Autobot Leader
11 decks
-
9
Stella Lee, Wild Card
11 decks
-
10
The Astonishing Ant-Man
11 decks
Card text
Tezzeret's Gambit
Sorcery
(
can be paid with either
or 2 life.)
Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Edge of Eternities Commander (EOC)
·
Uncommon
·
Illustrated by Bryan Sola
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.