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Part of Edge of Eternities
·
Sorcery
·
Edge of Eternities Commander (EOC)
Card Preview
Tezzeret's Gambit
Times Brought
1046
Decks Running
500
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Tezzeret's Gambit
Sorcery
(
can be paid with either
or 2 life.)
Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Edge of Eternities Commander (EOC)
·
Uncommon
·
Illustrated by Bryan Sola
Final zone distribution
218 instances1.4%
Library
0.5%
Battlefield
66.5%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Atraxa, Praetors' Voice
90 decks
-
2
Inspirit, Flagship Vessel
74 decks
-
3
Kilo, Apogee Mind
63 decks
-
4
Satya, Aetherflux Genius
32 decks
-
5
Kratos, Stoic Father
24 decks
-
6
Toxrill, the Corrosive
16 decks
-
7
Stella Lee, Wild Card
8 decks
-
8
Perrie, the Pulverizer
7 decks
-
9
The Astonishing Ant-Man
7 decks
-
10
Jace, Multiverse Architect
6 decks
The "good card" funnel
1047 brought · 461 playersBrought to game
1047
Ever drawn
203
Reached battlefield
139
Still on board at game end
1
≥ +1.4pp
Players who cast this card win 30% of the time (n=99) , vs 24% when it never left the library (n=584).
When players drew this card but left it in hand, they won 20% (n=41).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.6pp; 95% confidence interval +1.4pp to +11.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=139
1%
T1
4%
T2
14%
T3
15%
T4
18%
T5
40%
T6-9
9%
T10+
Median
5
P25
4
· P75
7
· max
11
On curve
33%
(21 / 139 cast on T4)
Cast same turn as drawn
29%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.