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Part of Final Fantasy
·
Legendary Creature — Human Warrior
·
Final Fantasy Commander (FIC)
Live Play Data
Thancred Waters
1%
Live Inclusion
Times Brought
337
Decks Running
170
Median Cast Turn
8.5
Drawn → Played
49%
Format
First-cast turn
n=50
0%
T1
0%
T2
0%
T3
6%
T4
12%
T5
50%
T6-9
32%
T10+
Median
8.5
P25
7
· P75
10
· max
16
On curve
18%
(6 / 50 cast on T5)
Cast same turn as drawn
33%
The "good card" funnel
337 brought · 168 playersBrought to game
337
Ever drawn
101
Reached battlefield
49
Still on board at game end
21
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.3pp
Players who cast this card win 19% of the time (n=40) , vs 20% when it never left the library (n=193).
When players drew this card but left it in hand, they won 15% (n=44).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.2pp; 95% confidence interval -14.3pp to +11.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
104 instances2.9%
Library
20.2%
Battlefield
28.8%
Graveyard
6.7%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
149 decks
-
2
Serah Farron // Crystallized Serah
4 decks
-
3
Alphinaud Leveilleur
2 decks
-
4
Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal
2 decks
-
5
Arna Kennerüd, Skycaptain
1 decks
-
6
Atla Palani, Nest Tender
1 decks
-
7
Cloud, Ex-SOLDIER
1 decks
-
8
Cloud, Midgar Mercenary
1 decks
-
9
Cloud, Planet's Champion
1 decks
-
10
Eriette of the Charmed Apple
1 decks
Card text
Thancred Waters
Legendary Creature — Human Warrior
Flash
Royal Guard — When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters.
Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn.
3 / 5
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Wisnu Tan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.