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Part of Final Fantasy
·
Legendary Creature — Human Warrior
·
Final Fantasy Commander (FIC)
Card Preview
Thancred Waters
Times Brought
221
Decks Running
143
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Thancred Waters
Legendary Creature — Human Warrior
Flash
Royal Guard — When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters.
Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn.
3 / 5
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Wisnu Tan
Final zone distribution
55 instances25.5%
Battlefield
21.8%
Graveyard
7.3%
Exile
45.5%
Hand
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
122 decks
-
2
Sonic the Hedgehog
4 decks
-
3
Jodah, the Unifier
2 decks
-
4
Tidus, Yuna's Guardian
2 decks
-
5
Absolute Virtue
1 decks
-
6
Alphinaud Leveilleur
1 decks
-
7
Cloud, Ex-SOLDIER
1 decks
-
8
Cloud, Midgar Mercenary
1 decks
-
9
Lightning, Army of One
1 decks
-
10
Lorehold, the Historian
1 decks
The "good card" funnel
221 brought · 143 playersBrought to game
221
Ever drawn
52
Reached battlefield
26
Still on board at game end
14
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.3pp
Players who cast this card win 27% of the time (n=15) , vs 20% when it never left the library (n=109).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.5pp; 95% confidence interval -7.3pp to +20.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
0%
T1
0%
T2
0%
T3
15%
T4
0%
T5
46%
T6-9
38%
T10+
Median
8.5
P25
6
· P75
11
· max
16
On curve
15%
(0 / 26 cast on T5)
Cast same turn as drawn
23%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.