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Part of Marvel Super Heroes
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Legendary Creature — Human Scientist Hero
·
Marvel Super Heroes (MSH)
Live Play Data
The Astonishing Ant-Man
1%
Live Inclusion
Times Brought
180
Decks Running
63
Median Cast Turn
2.0
Drawn → Played
77%
Format
First-cast turn
n=208
21%
T1
40%
T2
14%
T3
10%
T4
3%
T5
10%
T6-9
1%
T10+
Median
2.0
P25
2
· P75
4
· max
18
On curve
61%
(83 / 208 cast on T2)
Cast same turn as drawn
37%
The "good card" funnel
181 brought · 61 playersBrought to game
181
Ever drawn
57
Reached battlefield
44
Still on board at game end
23
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.4pp
Players who cast this card win 30% of the time (n=39) , vs 21% when it never left the library (n=102).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.5pp; 95% confidence interval -6.4pp to +25.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
62 instances37.1%
Battlefield
37.1%
Graveyard
6.5%
Exile
19.4%
Hand
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
9 decks
-
2
Nick Fury, Agent of S.H.I.E.L.D.
8 decks
-
3
Kynaios and Tiro of Meletis
4 decks
-
4
Tidus, Yuna's Guardian
4 decks
-
5
Bruce Banner // The Incredible Hulk
3 decks
-
6
Ezuri, Claw of Progress
3 decks
-
7
Flubs, the Fool
3 decks
-
8
Go-Shintai of Life's Origin
2 decks
-
9
Jodah, the Unifier
2 decks
-
10
Leonardo, the Balance
2 decks
Card text
The Astonishing Ant-Man
Legendary Creature — Human Scientist Hero
Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man.

,
, Remove any number of +1/+1 counters from The Astonishing Ant-Man: Create that many 1/1 green Insect creature tokens.
1 / 1
Marvel Super Heroes (MSH)
·
Rare
·
Illustrated by Randy Gallegos
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.