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Part of Tales of Middle-earth
Live Play Data
The Black Gate
Legendary Land — Gate
·
Tales of Middle-earth Commander (LTC)
3%
Live Inclusion
Times Brought
1409
Decks Running
661
Median Cast Turn
4.0
Drawn → Played
80%
Format
First-cast turn
n=282
23%
T1
13%
T2
11%
T3
7%
T4
14%
T5
27%
T6-9
5%
T10+
Median
4.0
P25
2
· P75
6
· max
16
Cast same turn as drawn
61%
The "good card" funnel
1410 brought · 559 playersBrought to game
1410
Ever drawn
352
Reached battlefield
282
Still on board at game end
264
Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.0pp
Players who cast this card win 30% of the time (n=249) , vs 24% when it never left the library (n=863).
When players drew this card but left it in hand, they won 26% (n=63).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.9pp; 95% confidence interval +1.0pp to +12.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
401 instances1.5%
Library
65.8%
Battlefield
16.5%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
180 decks
-
2
Sauron, Lord of the Rings
72 decks
-
3
Saruman, the White Hand
32 decks
-
4
Lord of the Nazgûl
25 decks
-
5
Betor, Ancestor's Voice
18 decks
-
6
Jin Sakai, Ghost of Tsushima
17 decks
-
7
Nine-Fingers Keene
13 decks
-
8
Child of Alara
12 decks
-
9
The Infamous Cruelclaw
12 decks
-
10
Zenos yae Galvus // Shinryu, Transcendent Rival
9 decks
Card text
The Black Gate
Legendary Land — Gate
As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.

,
: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
Tales of Middle-earth Commander (LTC)
·
Rare
·
Illustrated by Marc Simonetti
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.