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Part of Tales of Middle-earth
Live Play Data
The Black Gate
Legendary Land — Gate
·
Tales of Middle-earth Commander (LTC)
3%
Live Inclusion
Times Brought
992
Decks Running
483
Median Cast Turn
4.0
Drawn → Played
82%
Format
First-cast turn
n=202
22%
T1
11%
T2
12%
T3
7%
T4
13%
T5
29%
T6-9
4%
T10+
Median
4.0
P25
2
· P75
6
· max
16
Cast same turn as drawn
61%
The "good card" funnel
993 brought · 410 playersBrought to game
993
Ever drawn
247
Reached battlefield
202
Still on board at game end
188
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.4pp
Players who cast this card win 30% of the time (n=179) , vs 23% when it never left the library (n=611).
When players drew this card but left it in hand, they won 33% (n=39).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.4pp; 95% confidence interval +0.4pp to +14.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
279 instances1.4%
Library
67.4%
Battlefield
15.1%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
129 decks
-
2
Sauron, Lord of the Rings
55 decks
-
3
Saruman, the White Hand
25 decks
-
4
Lord of the Nazgûl
18 decks
-
5
Jin Sakai, Ghost of Tsushima
16 decks
-
6
Betor, Ancestor's Voice
13 decks
-
7
Nine-Fingers Keene
10 decks
-
8
Child of Alara
9 decks
-
9
The Infamous Cruelclaw
8 decks
-
10
Zenos yae Galvus // Shinryu, Transcendent Rival
7 decks
Card text
The Black Gate
Legendary Land — Gate
As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.

,
: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
Tales of Middle-earth Commander (LTC)
·
Rare
·
Illustrated by Marc Simonetti
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.