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Part of Tales of Middle-earth
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The Black Gate
Legendary Land — Gate
·
Tales of Middle-earth Commander (LTC)
2%
Decklist Inclusion
Times Brought
588
Decks Running
298
In Decks
1940
Decklist Inclusion
2%
Format
Card text
The Black Gate
Legendary Land — Gate
As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.

,
: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
Tales of Middle-earth Commander (LTC)
·
Rare
·
Illustrated by Marc Simonetti
Final zone distribution
156 instances1.3%
Library
67.9%
Battlefield
16.7%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
81 decks
-
2
Sauron, Lord of the Rings
42 decks
-
3
Lord of the Nazgûl
11 decks
-
4
Saruman, the White Hand
11 decks
-
5
Betor, Ancestor's Voice
8 decks
-
6
Jin Sakai, Ghost of Tsushima
8 decks
-
7
Child of Alara
6 decks
-
8
Squall, SeeD Mercenary
5 decks
-
9
Nine-Fingers Keene
4 decks
-
10
Ardbert, Warrior of Darkness
3 decks
The "good card" funnel
589 brought · 258 playersBrought to game
589
Ever drawn
139
Reached battlefield
116
Still on board at game end
106
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.9pp
Players who cast this card win 34% of the time (n=105) , vs 21% when it never left the library (n=393).
When players drew this card but left it in hand, they won 30% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +13.3pp; 95% confidence interval +3.9pp to +22.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=116
21%
T1
10%
T2
15%
T3
5%
T4
13%
T5
31%
T6-9
5%
T10+
Median
4.0
P25
2
· P75
7
· max
16
Cast same turn as drawn
58%
574 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.