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The Darkness Crystal card art
Live Play Data

The Darkness Crystal

{2} {B} {B} · Legendary Artifact · Final Fantasy (FIN)
3%
Live Inclusion
Times Brought
1499
Decks Running
625
Median Cast Turn
5.0
Drawn → Played
70%
Format

First-cast turn

n=252
3%
T1
4%
T2
12%
T3
19%
T4
14%
T5
40%
T6-9
8%
T10+
Median 5.0 P25 4 · P75 7 · max 15
On curve 38% (47 / 252 cast on T4) Cast same turn as drawn 38%

The "good card" funnel

1500 brought · 526 players
Brought to game
1500
Ever drawn
362
Reached battlefield
252
Still on board at game end
163

Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.6pp

Players who cast this card win 36% of the time (n=234) , vs 27% when it never left the library (n=968).

When players drew this card but left it in hand, they won 23% (n=98).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.9pp; 95% confidence interval +2.6pp to +15.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

416 instances
3.4%
Library
39.2%
Battlefield
26.0%
Graveyard
9.9%
Exile
Card text
The Darkness Crystal card

The Darkness Crystal

{2} {B} {B}
Legendary Artifact
Black spells you cast cost {1} less to cast. If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life. {4}{B}{B}, {T}: Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
Final Fantasy (FIN) · Rare · Illustrated by Pablo Mendoza

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.