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Part of Final Fantasy
·
Legendary Artifact
·
Final Fantasy (FIN)
Card Preview
The Darkness Crystal
1%
Decklist Inclusion
Times Brought
446
Decks Running
210
In Decks
1248
Decklist Inclusion
1%
Format
Final zone distribution
126 instances1.6%
Library
38.9%
Battlefield
27.0%
Graveyard
11.1%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
13 decks
-
2
Y'shtola, Night's Blessed
10 decks
-
3
Ardyn, the Usurper
7 decks
-
4
Zenos yae Galvus // Shinryu, Transcendent Rival
7 decks
-
5
K'rrik, Son of Yawgmoth
6 decks
-
6
Sheoldred, the Apocalypse
6 decks
-
7
Baron Helmut Zemo
4 decks
-
8
Doctor Doom
4 decks
-
9
Liesa, Shroud of Dusk
4 decks
-
10
Prosper, Tome-Bound
4 decks
The "good card" funnel
446 brought · 184 playersBrought to game
446
Ever drawn
112
Reached battlefield
73
Still on board at game end
49
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.0pp
Players who cast this card win 27% of the time (n=67) , vs 28% when it never left the library (n=294).
When players drew this card but left it in hand, they won 26% (n=35) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.2pp; 95% confidence interval -11.0pp to +10.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=73
4%
T1
3%
T2
12%
T3
12%
T4
16%
T5
44%
T6-9
8%
T10+
Median
6
P25
4
· P75
8
· max
14
On curve
32%
(9 / 73 cast on T4)
Cast same turn as drawn
31%
73 of 100 times cast
73%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.