The Darkness Crystal
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
The Darkness Crystal
Final zone distribution
163 instancesCommanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
24 decks
-
2
Y'shtola, Night's Blessed
19 decks
-
3
Umbris, Fear Manifest
14 decks
-
4
Ardyn, the Usurper
11 decks
-
5
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
9 decks
-
6
K'rrik, Son of Yawgmoth
8 decks
-
7
Be'lakor, the Dark Master
7 decks
-
8
Rat King, Verminister
7 decks
-
9
Baron Helmut Zemo
6 decks
-
10
Deadpool, Trading Card
6 decks
The "good card" funnel
834 brought · 344 playersOnce cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 29% of the time (n=90) , vs 24% when it never left the library (n=502).
When players drew this card but left it in hand, they won 27% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.4pp; 95% confidence interval -0.2pp to +10.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.