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Part of Final Fantasy
·
Legendary Artifact
·
Final Fantasy (FIN)
Card Preview
The Darkness Crystal
Times Brought
267
Decks Running
124
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
49 instances2.0%
Library
51.0%
Battlefield
12.2%
Graveyard
14.3%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
10 decks
-
2
Y'shtola, Night's Blessed
8 decks
-
3
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
5 decks
-
4
K'rrik, Son of Yawgmoth
4 decks
-
5
Sheoldred, the Apocalypse
4 decks
-
6
Umbris, Fear Manifest
4 decks
-
7
Baron Helmut Zemo
3 decks
-
8
Deadpool, Trading Card
3 decks
-
9
Doctor Doom
3 decks
-
10
Marrow-Gnawer
3 decks
The "good card" funnel
267 brought · 120 playersBrought to game
267
Ever drawn
40
Reached battlefield
32
Still on board at game end
25
Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.6pp
Players who cast this card win 22% of the time (n=28) , vs 22% when it never left the library (n=170).
Observed gap +0.3pp; 95% confidence interval -9.6pp to +10.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=32
0%
T1
19%
T2
9%
T3
13%
T4
16%
T5
28%
T6-9
16%
T10+
Median
5.0
P25
3
· P75
7
· max
12
On curve
41%
(4 / 32 cast on T4)
Cast same turn as drawn
37%
32 of 100 times cast
32%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.