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Part of Final Fantasy
·
Legendary Creature — Human Cleric
·
Final Fantasy Commander (FIC)
Live Play Data
The Destined White Mage
0%
Live Inclusion
Times Brought
124
Decks Running
59
Median Cast Turn
6.5
Drawn → Played
87%
Format
First-cast turn
n=26
0%
T1
15%
T2
12%
T3
4%
T4
12%
T5
46%
T6-9
12%
T10+
Median
6.5
P25
3
· P75
8
· max
12
On curve
27%
(3 / 26 cast on T3)
Cast same turn as drawn
36%
The "good card" funnel
124 brought · 60 playersBrought to game
124
Ever drawn
30
Reached battlefield
26
Still on board at game end
21
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.5pp
Players who cast this card win 23% of the time (n=26) , vs 24% when it never left the library (n=79).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.7pp; 95% confidence interval -19.5pp to +18.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
33 instances63.6%
Battlefield
21.2%
Graveyard
15.2%
Hand
Commanders that played this card
in tracked games-
1
The Destined Warrior
22 decks
-
2
Aerith Gainsborough
3 decks
-
3
Trelasarra, Moon Dancer
3 decks
-
4
Dr. Beverly Crusher
2 decks
-
5
Esika, God of the Tree // The Prismatic Bridge
2 decks
-
6
Jodah, the Unifier
2 decks
-
7
Oloro, Ageless Ascetic
2 decks
-
8
Aerith, Last Ancient
1 decks
-
9
Anti-Venom, Horrifying Healer
1 decks
-
10
Belladonna Took
1 decks
Card text
The Destined White Mage
Legendary Creature — Human Cleric
Lifelink
,
: Another target creature you control gains lifelink until end of turn.
Whenever you gain life, put a +1/+1 counter on target creature you control. If you have a full party, put three +1/+1 counters on that creature instead.
2 / 3
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by David Rapoza
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.