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The Emperor of Palamecia // The Lord Master of Hell card art
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The Emperor of Palamecia // The Lord Master of Hell

Legendary Creature — Human Noble Wizard // Legendary Creature — Demon Noble Wizard · Final Fantasy (FIN)
0%
Decklist Inclusion
Times Brought
196
Decks Running
104
In Decks
518
Decklist Inclusion
0%
Format
Card text
The Emperor of Palamecia // The Lord Master of Hell card The Emperor of Palamecia // The Lord Master of Hell back face

The Emperor of Palamecia

{U} {R}
Legendary Creature — Human Noble Wizard
{T}: Add {U} or {R}. Spend this mana only to cast a noncreature spell. Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on The Emperor of Palamecia. Then if it has three or more +1/+1 counters on it, transform it.
2 / 2

The Lord Master of Hell

Legendary Creature — Demon Noble Wizard
Starfall — Whenever The Lord Master of Hell attacks, it deals X damage to each opponent, where X is the number of noncreature, nonland cards in your graveyard.
3 / 3
Final Fantasy (FIN) · Uncommon · Illustrated by Heonhwa

Final zone distribution

68 instances
55.9%
Battlefield
22.1%
Graveyard
7.4%
Exile
10.3%
Hand

The "good card" funnel

196 brought · 95 players
Brought to game
196
Ever drawn
39
Reached battlefield
29
Still on board at game end
38

Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -11.0pp

Players who cast this card win 25% of the time (n=27) , vs 20% when it never left the library (n=134).

Observed gap +5.3pp; 95% confidence interval -11.0pp to +21.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=29
3%
T1
10%
T2
3%
T3
10%
T4
14%
T5
45%
T6-9
14%
T10+
Median 6 P25 4 · P75 8 · max 12
On curve 14% (3 / 29 cast on T2) Cast same turn as drawn 48%
29 of 100 times cast 28%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.