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Part of Edge of Eternities
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Legendary Artifact
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Edge of Eternities (EOE)
Live Play Data
The Endstone
1%
Live Inclusion
Times Brought
315
Decks Running
147
Median Cast Turn
7
Drawn → Played
51%
Format
First-cast turn
n=33
0%
T1
0%
T2
3%
T3
12%
T4
18%
T5
58%
T6-9
9%
T10+
Median
7
P25
5
· P75
8
· max
11
On curve
61%
(4 / 33 cast on T7)
Cast same turn as drawn
21%
The "good card" funnel
315 brought · 129 playersBrought to game
315
Ever drawn
65
Reached battlefield
33
Still on board at game end
22
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +23.7pp
Players who cast this card win 58% of the time (n=30) , vs 18% when it never left the library (n=209).
When players drew this card but left it in hand, they won 31% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +39.9pp; 95% confidence interval +23.7pp to +56.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
74 instances4.1%
Library
29.7%
Battlefield
24.3%
Graveyard
10.8%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 21 decks
-
2
Sami, Wildcat Captain
10 decks
- 3 Ultron, Artificial Malevolence 9 decks
-
4
Daredevil, Fearless Fighter
4 decks
-
5
Hearthhull, the Worldseed
4 decks
- 6 Kozilek, the Great Distortion 4 decks
-
7
Mister Negative
4 decks
-
8
Kilo, Apogee Mind
3 decks
-
9
K'rrik, Son of Yawgmoth
3 decks
-
10
Tannuk, Steadfast Second
3 decks
Card text
The Endstone
Legendary Artifact
Whenever you play a land or cast a spell, draw a card.
At the beginning of your end step, your life total becomes half your starting life total, rounded up.
Edge of Eternities (EOE)
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Mythic
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Illustrated by Ryan Pancoast
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.