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Part of Edge of Eternities
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Legendary Artifact
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Edge of Eternities (EOE)
Live Play Data
The Endstone
1%
Live Inclusion
Times Brought
553
Decks Running
219
Median Cast Turn
7.0
Drawn → Played
55%
Format
First-cast turn
n=66
0%
T1
0%
T2
2%
T3
8%
T4
21%
T5
58%
T6-9
12%
T10+
Median
7.0
P25
5
· P75
8
· max
11
On curve
62%
(9 / 66 cast on T7)
Cast same turn as drawn
33%
The "good card" funnel
553 brought · 191 playersBrought to game
553
Ever drawn
121
Reached battlefield
66
Still on board at game end
44
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +15.0pp
Players who cast this card win 52% of the time (n=60) , vs 25% when it never left the library (n=362).
When players drew this card but left it in hand, they won 37% (n=54).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +27.2pp; 95% confidence interval +15.0pp to +39.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
138 instances5.8%
Library
31.9%
Battlefield
20.3%
Graveyard
11.6%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 25 decks
-
2
Sami, Wildcat Captain
13 decks
- 3 Ultron, Artificial Malevolence 13 decks
-
4
Hearthhull, the Worldseed
6 decks
-
5
Lady Octopus, Inspired Inventor
6 decks
-
6
Daredevil, Fearless Fighter
5 decks
- 7 Kozilek, the Great Distortion 5 decks
-
8
Mister Negative
5 decks
- 9 Karn, Legacy Reforged 4 decks
-
10
T'Challa, the Black Panther
4 decks
Card text
The Endstone
Legendary Artifact
Whenever you play a land or cast a spell, draw a card.
At the beginning of your end step, your life total becomes half your starting life total, rounded up.
Edge of Eternities (EOE)
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Mythic
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Illustrated by Ryan Pancoast
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.