collections_bookmark
Part of Edge of Eternities
·
Legendary Artifact — Spacecraft
·
Edge of Eternities (EOE)
Card Preview
The Eternity Elevator
Times Brought
311
Decks Running
152
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
68 instances2.9%
Library
63.2%
Battlefield
16.2%
Graveyard
2.9%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 14 decks
-
2
Tony Stark // The Invincible Iron Man
8 decks
-
3
Infinite Guideline Station
7 decks
-
4
Inspirit, Flagship Vessel
7 decks
-
5
Ulalek, Fused Atrocity
6 decks
- 6 Ultron, Artificial Malevolence 6 decks
- 7 Molecule Man 5 decks
-
8
Captain America, Living Legend
4 decks
-
9
Kilo, Apogee Mind
4 decks
-
10
Ovika, Enigma Goliath
4 decks
The "good card" funnel
312 brought · 132 playersBrought to game
312
Ever drawn
63
Reached battlefield
51
Still on board at game end
43
Once cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.4pp
Players who cast this card win 28% of the time (n=40) , vs 25% when it never left the library (n=199).
Observed gap +3.0pp; 95% confidence interval -5.4pp to +11.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=51
0%
T1
8%
T2
16%
T3
14%
T4
12%
T5
39%
T6-9
12%
T10+
Median
6
P25
4
· P75
8
· max
14
On curve
49%
(6 / 51 cast on T5)
Cast same turn as drawn
24%
51 of 100 times cast
51%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.