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The Eternity Elevator card art
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The Eternity Elevator

{5} · Legendary Artifact — Spacecraft · Edge of Eternities (EOE)
Times Brought
950
Decks Running
426
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
The Eternity Elevator card

The Eternity Elevator

{5}
Legendary Artifact — Spacecraft
{T}: Add {C}{C}{C}. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.) 20+ | {T}: Add X mana of any one color, where X is the number of charge counters on The Eternity Elevator.
Edge of Eternities (EOE) · Rare · Illustrated by Josu Solano

Final zone distribution

211 instances
1.9%
Library
62.1%
Battlefield
12.3%
Graveyard
1.4%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

951 brought · 353 players
Brought to game
951
Ever drawn
198
Reached battlefield
150
Still on board at game end
131

Once cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.8pp

Players who cast this card win 26% of the time (n=126) , vs 25% when it never left the library (n=571).

When players drew this card but left it in hand, they won 15% (n=33).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.1pp; 95% confidence interval -3.8pp to +5.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=150
1%
T1
5%
T2
11%
T3
18%
T4
15%
T5
40%
T6-9
9%
T10+
Median 5.0 P25 4 · P75 7 · max 14
On curve 51% (23 / 150 cast on T5) Cast same turn as drawn 27%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.