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The Falcon, Airship Restored card art
Live Play Data

The Falcon, Airship Restored

{2} {B} · Legendary Artifact — Vehicle · Final Fantasy Commander (FIC)
1%
Live Inclusion
Times Brought
333
Decks Running
155
Median Cast Turn
6
Drawn → Played
65%
Format

First-cast turn

n=53
0%
T1
2%
T2
9%
T3
15%
T4
9%
T5
53%
T6-9
11%
T10+
Median 6 P25 4 · P75 8 · max 12
On curve 11% (5 / 53 cast on T3) Cast same turn as drawn 20%

The "good card" funnel

333 brought · 151 players
Brought to game
333
Ever drawn
75
Reached battlefield
49
Still on board at game end
17

Once cast, 35% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.4pp

Players who cast this card win 30% of the time (n=41) , vs 19% when it never left the library (n=192).

When players drew this card but left it in hand, they won 33% (n=23).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.0pp; 95% confidence interval -2.4pp to +24.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

96 instances
4.2%
Library
17.7%
Battlefield
54.2%
Graveyard
7.3%
Exile

Commanders that played this card

in tracked games
Card text
The Falcon, Airship Restored card

The Falcon, Airship Restored

{2} {B}
Legendary Artifact — Vehicle
Flying Whenever The Falcon deals combat damage to a player, you may sacrifice it. When you do, return target creature card from your graveyard to the battlefield. {4}{B}: Return this card from your graveyard to the battlefield tapped. Crew 2
4 / 3
Final Fantasy Commander (FIC) · Rare · Illustrated by Kotakan

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.