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Part of Final Fantasy
·
Legendary Artifact — Vehicle
·
Final Fantasy Commander (FIC)
Live Play Data
The Falcon, Airship Restored
1%
Live Inclusion
Times Brought
182
Decks Running
94
Median Cast Turn
6
Drawn → Played
51%
Format
First-cast turn
n=25
0%
T1
4%
T2
4%
T3
20%
T4
16%
T5
52%
T6-9
4%
T10+
Median
6
P25
4
· P75
7
· max
10
On curve
8%
(1 / 25 cast on T3)
The "good card" funnel
182 brought · 91 playersBrought to game
182
Ever drawn
41
Reached battlefield
21
Still on board at game end
7
Once cast, 33% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -24.8pp
Players who cast this card win 8% of the time (n=18) , vs 20% when it never left the library (n=102).
When players drew this card but left it in hand, they won 29% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -11.5pp; 95% confidence interval -24.8pp to +1.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
55 instances3.6%
Library
12.7%
Battlefield
60.0%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
60 decks
-
2
Dr. Eggman
5 decks
-
3
Edward Kenway
5 decks
-
4
Celes, Rune Knight
4 decks
-
5
Setzer, Wandering Gambler
3 decks
-
6
Songbird, Sonic Screamer
2 decks
-
7
Aphelia, Viper Whisperer
1 decks
-
8
Camellia, the Seedmiser
1 decks
-
9
Disa the Restless
1 decks
-
10
Edgar Markov
1 decks
Card text
The Falcon, Airship Restored
Legendary Artifact — Vehicle
Flying
Whenever The Falcon deals combat damage to a player, you may sacrifice it. When you do, return target creature card from your graveyard to the battlefield.

: Return this card from your graveyard to the battlefield tapped.
Crew 2
4 / 3
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Kotakan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.