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Part of Final Fantasy
·
Legendary Artifact — Vehicle
·
Final Fantasy Commander (FIC)
Live Play Data
The Falcon, Airship Restored
1%
Live Inclusion
Times Brought
242
Decks Running
124
Median Cast Turn
6
Drawn → Played
55%
Format
First-cast turn
n=33
0%
T1
3%
T2
6%
T3
18%
T4
12%
T5
48%
T6-9
12%
T10+
Median
6
P25
4
· P75
8
· max
12
On curve
9%
(2 / 33 cast on T3)
Cast same turn as drawn
15%
The "good card" funnel
242 brought · 122 playersBrought to game
242
Ever drawn
53
Reached battlefield
29
Still on board at game end
10
Once cast, 34% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.2pp
Players who cast this card win 20% of the time (n=25) , vs 20% when it never left the library (n=142).
When players drew this card but left it in hand, they won 32% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.4pp; 95% confidence interval -16.2pp to +15.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
71 instances4.2%
Library
14.1%
Battlefield
56.3%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
81 decks
-
2
Dr. Eggman
6 decks
-
3
Edward Kenway
6 decks
-
4
Celes, Rune Knight
5 decks
-
5
Setzer, Wandering Gambler
4 decks
-
6
Songbird, Sonic Screamer
2 decks
-
7
Zodiark, Umbral God
2 decks
-
8
Anrakyr the Traveller
1 decks
-
9
Aphelia, Viper Whisperer
1 decks
-
10
Bontu the Glorified
1 decks
Card text
The Falcon, Airship Restored
Legendary Artifact — Vehicle
Flying
Whenever The Falcon deals combat damage to a player, you may sacrifice it. When you do, return target creature card from your graveyard to the battlefield.

: Return this card from your graveyard to the battlefield tapped.
Crew 2
4 / 3
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Kotakan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.