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The Falcon, Airship Restored card art
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The Falcon, Airship Restored

{2} {B} · Legendary Artifact — Vehicle · Final Fantasy Commander (FIC)
Times Brought
145
Decks Running
89
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
The Falcon, Airship Restored card

The Falcon, Airship Restored

{2} {B}
Legendary Artifact — Vehicle
Flying Whenever The Falcon deals combat damage to a player, you may sacrifice it. When you do, return target creature card from your graveyard to the battlefield. {4}{B}: Return this card from your graveyard to the battlefield tapped. Crew 2
4 / 3
Final Fantasy Commander (FIC) · Rare · Illustrated by Kotakan

Final zone distribution

39 instances
15.4%
Battlefield
59.0%
Graveyard
5.1%
Exile
20.5%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

145 brought · 85 players
Brought to game
145
Ever drawn
29
Reached battlefield
21
Still on board at game end
6

Once cast, 29% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -18.0pp

Players who cast this card win 25% of the time (n=16) , vs 29% when it never left the library (n=73).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -4.1pp; 95% confidence interval -18.0pp to +9.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=21
10%
T1
10%
T2
14%
T3
5%
T4
19%
T5
29%
T6-9
14%
T10+
Median 5 P25 3 · P75 7 · max 10
On curve 33% (3 / 21 cast on T3) Cast same turn as drawn 15%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.