The Gitrog Monster
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
99 instancesCommanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
56 decks
-
2
Teval, the Balanced Scale
22 decks
-
3
The Necrobloom
16 decks
-
4
Szarel, Genesis Shepherd
15 decks
-
5
The Gitrog Monster
11 decks
-
6
Muldrotha, the Gravetide
8 decks
-
7
Lord Windgrace
7 decks
-
8
Glarb, Calamity's Augur
5 decks
-
9
Korvold, Fae-Cursed King
5 decks
-
10
Coram, the Undertaker
3 decks
The "good card" funnel
316 brought · 150 playersOnce cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 26% of the time (n=34) , vs 23% when it never left the library (n=174).
When players drew this card but left it in hand, they won 22% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.1pp; 95% confidence interval -6.2pp to +12.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=40Full analysis unlocks as more games are tracked. Stats refresh nightly.