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The Mind Stone card art
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The Mind Stone

{1} {W} · Legendary Artifact — Infinity Stone · Marvel Super Heroes (MSH)
1%
Decklist Inclusion
Times Brought
386
Decks Running
170
In Decks
729
Decklist Inclusion
1%
Format
Card text
The Mind Stone card

The Mind Stone

{1} {W}
Legendary Artifact — Infinity Stone
Indestructible {T}: Add {W}. {5}{W}, {T}: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.) ∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Marvel Super Heroes (MSH) · Mythic · Illustrated by Volkan Baǵa

Final zone distribution

100 instances
2.0%
Library
62.0%
Battlefield
11.0%
Graveyard
6.0%
Exile

The "good card" funnel

386 brought · 146 players
Brought to game
386
Ever drawn
91
Reached battlefield
73
Still on board at game end
62

Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.4pp

Players who cast this card win 34% of the time (n=66) , vs 29% when it never left the library (n=239).

When players drew this card but left it in hand, they won 32% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +4.5pp; 95% confidence interval -7.4pp to +16.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=73
7%
T1
21%
T2
11%
T3
5%
T4
18%
T5
27%
T6-9
11%
T10+
Median 5 P25 2 · P75 7 · max 22
On curve 27% (15 / 73 cast on T2) Cast same turn as drawn 48%
73 of 100 times cast 73%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.