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Part of Marvel Super Heroes
·
Legendary Artifact — Infinity Stone
·
Marvel Super Heroes (MSH)
Card Preview
The Mind Stone
Times Brought
237
Decks Running
109
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
The Mind Stone
Legendary Artifact — Infinity Stone
Indestructible
: Add
.

,
: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Marvel Super Heroes (MSH)
·
Mythic
·
Illustrated by Volkan Baǵa
Final zone distribution
65 instances3.1%
Library
69.2%
Battlefield
7.7%
Graveyard
3.1%
Exile
Commanders that played this card
in tracked games-
1
Nick Fury, Agent of S.H.I.E.L.D.
7 decks
-
2
Brago, King Eternal
6 decks
-
3
Pantlaza, Sun-Favored
5 decks
-
4
Thanos, the Mad Titan
5 decks
-
5
Giada, Font of Hope
4 decks
-
6
Drana and Linvala
3 decks
-
7
Heliod, Sun-Crowned
3 decks
-
8
T'Challa, the Black Panther
3 decks
-
9
Alela, Artful Provocateur
2 decks
-
10
Athreos, God of Passage
2 decks
The "good card" funnel
237 brought · 102 playersBrought to game
237
Ever drawn
62
Reached battlefield
48
Still on board at game end
45
Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.9pp
Players who cast this card win 24% of the time (n=39) , vs 20% when it never left the library (n=126).
Observed gap +3.9pp; 95% confidence interval -4.9pp to +12.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=48
15%
T1
19%
T2
8%
T3
6%
T4
10%
T5
27%
T6-9
15%
T10+
Median
5.0
P25
2
· P75
8
· max
22
On curve
33%
(9 / 48 cast on T2)
Cast same turn as drawn
50%
48 of 100 times cast
48%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.