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Part of Edge of Eternities
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The Mycosynth Gardens
Land — Sphere
·
Edge of Eternities Commander (EOC)
2%
Decklist Inclusion
Times Brought
381
Decks Running
185
In Decks
1509
Decklist Inclusion
2%
Format
Final zone distribution
104 instances3.8%
Library
64.4%
Battlefield
9.6%
Graveyard
5.8%
Exile
Commanders that played this card
in tracked games-
1
Kilo, Apogee Mind
20 decks
-
2
Inspirit, Flagship Vessel
19 decks
- 3 Ultron, Artificial Malevolence 11 decks
- 4 Zhulodok, Void Gorger 8 decks
-
5
Aloy, Savior of Meridian
4 decks
-
6
Mr. House, President and CEO
4 decks
-
7
Ragost, Deft Gastronaut
4 decks
-
8
Cloud, Midgar Mercenary
3 decks
-
9
Lumra, Bellow of the Woods
3 decks
-
10
Memnarch
3 decks
The "good card" funnel
381 brought · 159 playersBrought to game
381
Ever drawn
98
Reached battlefield
76
Still on board at game end
67
Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.4pp
Players who cast this card win 37% of the time (n=74) , vs 28% when it never left the library (n=257).
When players drew this card but left it in hand, they won 22% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.8pp; 95% confidence interval -2.4pp to +20.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=76
12%
T1
8%
T2
12%
T3
18%
T4
17%
T5
29%
T6-9
4%
T10+
Median
4.5
P25
3
· P75
6
· max
10
Cast same turn as drawn
49%
76 of 100 times cast
76%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.