The Mycosynth Gardens
2% of tracked Commander decks run The Mycosynth Gardens. When drawn, 76% of copies reach the battlefield, with a median first-cast turn of 5.0.
The Mycosynth Gardens sits in 2% of the 16193 tracked Commander decks on Playgroup Live, a focused adoption rate that reflects its narrow-but-powerful home in artifact-centric strategies. It appears in 312 decks across 644 tracked games.
The draw-to-play rate tells the clearest story: 76% of drawn copies are cast before the game ends. That is well above average for a utility land competing with higher-priority plays in the early turns. Median first cast lands on turn 5.0, which aligns with artifact decks that need a few pieces on board before the copy ability becomes meaningful. The card's copy ability requires paying X mana to become a target nontoken artifact you control with that mana value, so early deployment often means casting it as a colorless mana source and activating the copy mode once an engine piece resolves.
The commander distribution skews hard toward artifact commanders. Kilo, Apogee Mind and Inspirit, Flagship Vessel lead the pairing counts, pointing to a meta where Mycosynth Gardens acts as a redundant copy of a key artifact rather than a standalone engine. With 266 unique players contributing data and the heaviest single contributor at just 6% of instances, the dataset is well-spread across the player base, strengthening the directional signal here.
- 2% of tracked Commander decks include The Mycosynth Gardens
- 76% of drawn copies are cast before the game ends
- T5.0 median first-cast turn across all tracked games
- 87% battlefield stickiness once cast
- 34% win rate in participations where the Gardens resolved
- 266 distinct players have brought this card to a tracked game
First-cast turn
n=124The "good card" funnel
657 brought · 266 playersOf 657 copies brought to games, 164 were drawn, 124 of those were cast, and the large majority stayed on the battlefield through end of game.
Players who cast this card win 34% of the time (n=118) , vs 29% when it never left the library (n=440).
When players drew this card but left it in hand, they won 31% (n=35) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.0pp; 95% confidence interval -3.8pp to +13.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
172 instancesMost observed copies of The Mycosynth Gardens finish on the battlefield rather than buried in the library, a sign that artifact decks tend to find and deploy it when they draw it.
Commanders that played this card
in tracked games-
1
Kilo, Apogee Mind
33 decks
-
2
Inspirit, Flagship Vessel
30 decks
- 3 Zhulodok, Void Gorger 23 decks
- 4 Ultron, Artificial Malevolence 13 decks
-
5
Ragost, Deft Gastronaut
6 decks
-
6
Urza, Lord High Artificer
6 decks
-
7
Arixmethes, Slumbering Isle
5 decks
-
8
Cloud, Midgar Mercenary
5 decks
- 9 Molecule Man 5 decks
-
10
Mr. House, President and CEO
5 decks
Kilo, Apogee Mind and Inspirit, Flagship Vessel lead the commander pairings by deck count, confirming that artifact-heavy Jeskai and colorless strategies are the card's primary home.