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The Mycosynth Gardens card art
Live Play Data

The Mycosynth Gardens

Land — Sphere · Edge of Eternities Commander (EOC)
2%
Live Inclusion
Times Brought
657
Decks Running
312
Median Cast Turn
5.0
Drawn → Played
76%
Format

2% of tracked Commander decks run The Mycosynth Gardens. When drawn, 76% of copies reach the battlefield, with a median first-cast turn of 5.0.

The Mycosynth Gardens sits in 2% of the 16193 tracked Commander decks on Playgroup Live, a focused adoption rate that reflects its narrow-but-powerful home in artifact-centric strategies. It appears in 312 decks across 644 tracked games.

The draw-to-play rate tells the clearest story: 76% of drawn copies are cast before the game ends. That is well above average for a utility land competing with higher-priority plays in the early turns. Median first cast lands on turn 5.0, which aligns with artifact decks that need a few pieces on board before the copy ability becomes meaningful. The card's copy ability requires paying X mana to become a target nontoken artifact you control with that mana value, so early deployment often means casting it as a colorless mana source and activating the copy mode once an engine piece resolves.

The commander distribution skews hard toward artifact commanders. Kilo, Apogee Mind and Inspirit, Flagship Vessel lead the pairing counts, pointing to a meta where Mycosynth Gardens acts as a redundant copy of a key artifact rather than a standalone engine. With 266 unique players contributing data and the heaviest single contributor at just 6% of instances, the dataset is well-spread across the player base, strengthening the directional signal here.

At a glance
  • 2% of tracked Commander decks include The Mycosynth Gardens
  • 76% of drawn copies are cast before the game ends
  • T5.0 median first-cast turn across all tracked games
  • 87% battlefield stickiness once cast
  • 34% win rate in participations where the Gardens resolved
  • 266 distinct players have brought this card to a tracked game

First-cast turn

n=124
10%
T1
8%
T2
12%
T3
16%
T4
15%
T5
33%
T6-9
6%
T10+
Median 5.0 P25 3 · P75 7 · max 11
Cast same turn as drawn 47%

The "good card" funnel

657 brought · 266 players
Brought to game
657
Ever drawn
164
Reached battlefield
124
Still on board at game end
108
76%

Of 657 copies brought to games, 164 were drawn, 124 of those were cast, and the large majority stayed on the battlefield through end of game.

≥ -3.8pp

Players who cast this card win 34% of the time (n=118) , vs 29% when it never left the library (n=440).

When players drew this card but left it in hand, they won 31% (n=35) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +5.0pp; 95% confidence interval -3.8pp to +13.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

172 instances
2.9%
Library
62.8%
Battlefield
11.0%
Graveyard
4.7%
Exile

Most observed copies of The Mycosynth Gardens finish on the battlefield rather than buried in the library, a sign that artifact decks tend to find and deploy it when they draw it.

Commanders that played this card

in tracked games

Kilo, Apogee Mind and Inspirit, Flagship Vessel lead the commander pairings by deck count, confirming that artifact-heavy Jeskai and colorless strategies are the card's primary home.

Frequently Asked

How often is The Mycosynth Gardens drawn in a Commander game?
In 644 tracked games where the card was in the deck, it was drawn 25% of the time. That is consistent with a singleton in a 100-card deck. Of 164 instances that reached a player's hand, 76% were cast before the game ended. The remainder reflects games that concluded before the player found the right moment to deploy it.
What turn does The Mycosynth Gardens usually get cast?
Median first-cast turn is 5.0 in multiplayer Commander games tracked on Playgroup Live. The distribution runs from turn 1 through turn 10, reflecting that early casts often treat it as a simple mana source, while mid-game casts are timed around having a high-value artifact already in play to copy. The p25 is turn 3 and p75 is turn 7, so the bulk of casts cluster in the mid-game.
Does casting The Mycosynth Gardens improve your win rate?
In 118 tracked participations where the Gardens resolved, the win rate was 34%. In 440 participations where it stayed in the library, the rate was 29%. The delta is +5.0 percentage points. Both sample sizes exceed 15, so this is a directional signal worth watching, though not a conclusive result given the overall dataset size.
Which commanders most commonly play The Mycosynth Gardens?
Kilo, Apogee Mind and Inspirit, Flagship Vessel lead the pairing list. Zhulodok, Void Gorger and Ultron, Artificial Malevolence also appear prominently. The through-line is artifact density. Commanders that either generate artifacts or care about copying and recurring them get the most value from turning a land into a functional duplicate of their best piece.
Is The Mycosynth Gardens legal in Commander?
Yes. The Mycosynth Gardens is legal in Commander, as well as in Legacy, Modern, Pioneer, Vintage, and several other constructed formats. It is not legal in Standard, Pauper, or Pauper Commander. It has no bans in the formats where it is legal.
How reliable is the data for this card?
266 distinct players have contributed instances across 644 tracked games, and the single heaviest contributor accounts for just 6% of all instances. That spread is a meaningful strength for a card with this inclusion rate. Still, Playgroup Live's dataset is smaller than large decklisting aggregators, so treat every figure here as a directional signal from live play rather than a population-level statistic.