The Mycosynth Gardens
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
The Mycosynth Gardens
Final zone distribution
298 instancesCommanders that played this card
in tracked games-
1
Inspirit, Flagship Vessel
75 decks
-
2
Kilo, Apogee Mind
59 decks
- 3 Zhulodok, Void Gorger 54 decks
- 4 Ultron, Artificial Malevolence 28 decks
- 5 Molecule Man 12 decks
-
6
Imotekh the Stormlord
10 decks
-
7
Lumra, Bellow of the Woods
10 decks
-
8
Tony Stark // The Invincible Iron Man
9 decks
- 9 Karn, Legacy Reforged 8 decks
-
10
Urtet, Remnant of Memnarch
8 decks
The "good card" funnel
1301 brought · 552 playersOnce cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 26% of the time (n=168) , vs 24% when it never left the library (n=715).
When players drew this card but left it in hand, they won 31% (n=32).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.8pp; 95% confidence interval -2.4pp to +6.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.