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The Odd Acorn Gang card art
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The Odd Acorn Gang

{3} {B} {G} · Legendary Creature — Squirrel Warrior · Bloomburrow Commander (BLC)
Times Brought
190
Decks Running
83
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
The Odd Acorn Gang card

The Odd Acorn Gang

{3} {B} {G}
Legendary Creature — Squirrel Warrior
Reach, menace, trample Squirrels you control have "{T}: Target Squirrel gets +2/+2 and gains trample until end of turn. Activate only as a sorcery." Whenever one or more Squirrels you control deal combat damage to a player, draw a card.
5 / 5
Bloomburrow Commander (BLC) · Mythic · Illustrated by Omar Rayyan

Final zone distribution

37 instances
2.7%
Library
43.2%
Battlefield
21.6%
Graveyard
5.4%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

190 brought · 80 players
Brought to game
190
Ever drawn
32
Reached battlefield
24
Still on board at game end
16

Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.4pp

Players who cast this card win 28% of the time (n=20) , vs 22% when it never left the library (n=131).

Observed gap +5.6pp; 95% confidence interval -6.4pp to +17.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=24
0%
T1
4%
T2
4%
T3
13%
T4
21%
T5
54%
T6-9
4%
T10+
Median 6.0 P25 5 · P75 8 · max 11
On curve 42% (5 / 24 cast on T5) Cast same turn as drawn 22%
24 of 100 times cast 24%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.