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The Odd Acorn Gang card art
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The Odd Acorn Gang

{3} {B} {G} · Legendary Creature — Squirrel Warrior · Bloomburrow Commander (BLC)
1%
Decklist Inclusion
Times Brought
215
Decks Running
88
In Decks
697
Decklist Inclusion
1%
Format
Card text
The Odd Acorn Gang card

The Odd Acorn Gang

{3} {B} {G}
Legendary Creature — Squirrel Warrior
Reach, menace, trample Squirrels you control have "{T}: Target Squirrel gets +2/+2 and gains trample until end of turn. Activate only as a sorcery." Whenever one or more Squirrels you control deal combat damage to a player, draw a card.
5 / 5
Bloomburrow Commander (BLC) · Mythic · Illustrated by Omar Rayyan

Final zone distribution

50 instances
2.0%
Library
34.0%
Battlefield
28.0%
Graveyard
2.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

215 brought · 84 players
Brought to game
215
Ever drawn
42
Reached battlefield
27
Still on board at game end
17

Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.9pp

Players who cast this card win 32% of the time (n=27) , vs 23% when it never left the library (n=146).

Observed gap +9.8pp; 95% confidence interval -7.9pp to +27.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=27
0%
T1
4%
T2
4%
T3
26%
T4
11%
T5
48%
T6-9
7%
T10+
Median 6 P25 4 · P75 8 · max 11
On curve 44% (3 / 27 cast on T5) Cast same turn as drawn 28%
27 of 100 times cast 27%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.