collections_bookmark Part of Commander Masters
The Scarab God card art
Card Preview

The Scarab God

{3} {U} {B} · Legendary Creature — God · Commander Masters (CMM)
1%
Decklist Inclusion
Times Brought
395
Decks Running
143
In Decks
1148
Decklist Inclusion
1%
Format
Card text
The Scarab God card

The Scarab God

{3} {U} {B}
Legendary Creature — God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. {2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
5 / 5
Commander Masters (CMM) · Mythic · Illustrated by Lius Lasahido

Final zone distribution

160 instances
3.1%
Library
35.6%
Battlefield
20.6%
Graveyard
5.0%
Exile

The "good card" funnel

395 brought · 131 players
Brought to game
395
Ever drawn
95
Reached battlefield
55
Still on board at game end
57

Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.1pp

Players who cast this card win 26% of the time (n=50) , vs 22% when it never left the library (n=235).

When players drew this card but left it in hand, they won 16% (n=40) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +3.5pp; 95% confidence interval -9.1pp to +16.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=55
0%
T1
0%
T2
2%
T3
5%
T4
15%
T5
64%
T6-9
15%
T10+
Median 7 P25 6 · P75 9 · max 14
On curve 22% (8 / 55 cast on T5) Cast same turn as drawn 29%
55 of 100 times cast 55%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.