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The Scarab God card art
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The Scarab God

{3} {U} {B} · Legendary Creature — God · Commander Masters (CMM)
Times Brought
591
Decks Running
248
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
The Scarab God card

The Scarab God

{3} {U} {B}
Legendary Creature — God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. {2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
5 / 5
Commander Masters (CMM) · Mythic · Illustrated by Lius Lasahido

Final zone distribution

161 instances
36.0%
Battlefield
22.4%
Graveyard
6.2%
Exile
35.4%
Hand

The "good card" funnel

591 brought · 224 players
Brought to game
591
Ever drawn
134
Reached battlefield
88
Still on board at game end
58

Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.8pp

Players who cast this card win 29% of the time (n=68) , vs 22% when it never left the library (n=334).

When players drew this card but left it in hand, they won 23% (n=33).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.3pp; 95% confidence interval +0.8pp to +13.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=160
1%
T1
4%
T2
7%
T3
15%
T4
19%
T5
49%
T6-9
6%
T10+
Median 6.0 P25 4 · P75 7 · max 14
On curve 46% (31 / 160 cast on T5) Cast same turn as drawn 22%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.