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The Scarab God card art
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The Scarab God

{3} {U} {B} · Legendary Creature — God · Commander Masters (CMM)
Times Brought
275
Decks Running
121
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
The Scarab God card

The Scarab God

{3} {U} {B}
Legendary Creature — God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. {2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
5 / 5
Commander Masters (CMM) · Mythic · Illustrated by Lius Lasahido

Final zone distribution

108 instances
38.9%
Battlefield
16.7%
Graveyard
2.8%
Exile
25.0%
Hand

The "good card" funnel

275 brought · 107 players
Brought to game
275
Ever drawn
62
Reached battlefield
41
Still on board at game end
42

Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.3pp

Players who cast this card win 31% of the time (n=33) , vs 22% when it never left the library (n=153).

When players drew this card but left it in hand, they won 23% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +8.8pp; 95% confidence interval -0.3pp to +17.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=41
0%
T1
0%
T2
0%
T3
15%
T4
27%
T5
44%
T6-9
15%
T10+
Median 6 P25 5 · P75 8 · max 13
On curve 41% (11 / 41 cast on T5) Cast same turn as drawn 26%
41 of 100 times cast 41%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.