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Part of Marvel Super Heroes
·
Legendary Creature — Mutant Warlock Hero
·
Marvel Super Heroes (MSH)
Live Play Data
The Scarlet Witch
0%
Live Inclusion
Times Brought
172
Decks Running
68
Median Cast Turn
4
Drawn → Played
53%
Format
First-cast turn
n=41
5%
T1
22%
T2
22%
T3
22%
T4
10%
T5
15%
T6-9
5%
T10+
Median
4
P25
2
· P75
5
· max
12
On curve
49%
(9 / 41 cast on T3)
Cast same turn as drawn
39%
The "good card" funnel
172 brought · 62 playersBrought to game
172
Ever drawn
45
Reached battlefield
24
Still on board at game end
12
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.5pp
Players who cast this card win 24% of the time (n=24) , vs 22% when it never left the library (n=107).
When players drew this card but left it in hand, they won 19% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.2pp; 95% confidence interval -16.5pp to +21.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
48 instances8.3%
Library
25.0%
Battlefield
14.6%
Graveyard
10.4%
Exile
Commanders that played this card
in tracked games-
1
Thor, God of Thunder
10 decks
-
2
Fire Lord Azula
6 decks
-
3
Lorehold, the Historian
6 decks
-
4
Nick Fury, Agent of S.H.I.E.L.D.
5 decks
-
5
Scarlet Witch, Chaotic Avenger
5 decks
-
6
Captain America, Team Leader
4 decks
-
7
Daredevil, Man Without Fear
2 decks
-
8
Mister Fantastic
2 decks
-
9
Rootha, Mastering the Moment
2 decks
-
10
The Vision and Scarlet Witch
2 decks
Card text
The Scarlet Witch
Legendary Creature — Mutant Warlock Hero
Instant and sorcery spells you cast with mana value 4 or greater cost
less to cast, where X is The Scarlet Witch's power.
2 / 3
Marvel Super Heroes (MSH)
·
Rare
·
Illustrated by Magali Villeneuve
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.