collections_bookmark
Part of Marvel Super Heroes
·
Legendary Creature — Mutant Warlock Hero
·
Marvel Super Heroes (MSH)
Card Preview
The Scarlet Witch
Times Brought
150
Decks Running
74
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
The Scarlet Witch
Legendary Creature — Mutant Warlock Hero
Instant and sorcery spells you cast with mana value 4 or greater cost
less to cast, where X is The Scarlet Witch's power.
2 / 3
Marvel Super Heroes (MSH)
·
Rare
·
Illustrated by Magali Villeneuve
Final zone distribution
35 instances2.9%
Library
40.0%
Battlefield
28.6%
Graveyard
2.9%
Exile
Commanders that played this card
in tracked games-
1
Scarlet Witch, Chaotic Avenger
8 decks
-
2
Captain America, Team Leader
7 decks
-
3
Thor, God of Thunder
7 decks
-
4
Fire Lord Azula
4 decks
-
5
Nick Fury, Agent of S.H.I.E.L.D.
4 decks
-
6
Lorehold, the Historian
3 decks
-
7
Storm, Force of Nature
3 decks
-
8
Vivi Ornitier
3 decks
-
9
Mister Fantastic
2 decks
-
10
The Vision and Scarlet Witch
2 decks
The "good card" funnel
150 brought · 73 playersBrought to game
150
Ever drawn
31
Reached battlefield
21
Still on board at game end
14
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.3pp
Players who cast this card win 26% of the time (n=18) , vs 22% when it never left the library (n=84).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.4pp; 95% confidence interval -8.3pp to +17.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=63
5%
T1
21%
T2
29%
T3
24%
T4
11%
T5
11%
T6-9
0%
T10+
Median
3
P25
2
· P75
4
· max
9
On curve
54%
(18 / 63 cast on T3)
Cast same turn as drawn
19%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.