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The Seedcore
Land — Sphere
·
Phyrexia: All Will Be One (ONE)
Times Brought
206
Decks Running
119
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
The Seedcore
Land — Sphere
Phyrexia: All Will Be One (ONE)
·
Rare
·
Illustrated by Kasia 'Kafis' Zielińska
Final zone distribution
46 instances2.2%
Library
91.3%
Battlefield
6.5%
Hand
Commanders that played this card
in tracked games-
1
Atraxa, Praetors' Voice
25 decks
-
2
Brimaz, Blight of Oreskos
18 decks
-
3
Arixmethes, Slumbering Isle
10 decks
-
4
Skrelv, Defector Mite
9 decks
-
5
Ixhel, Scion of Atraxa
7 decks
-
6
Valko Indorian
7 decks
-
7
Elesh Norn // The Argent Etchings
6 decks
-
8
Vishgraz, the Doomhive
4 decks
-
9
Atraxa, Grand Unifier
3 decks
-
10
Elesh Norn, Grand Cenobite
3 decks
The "good card" funnel
206 brought · 111 playersBrought to game
206
Ever drawn
46
Reached battlefield
42
Still on board at game end
42
Once cast, 100% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.4pp
Players who cast this card win 27% of the time (n=40) , vs 26% when it never left the library (n=145).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.4pp; 95% confidence interval -7.4pp to +10.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=42
26%
T1
5%
T2
10%
T3
21%
T4
7%
T5
26%
T6-9
5%
T10+
Median
4.0
P25
1
· P75
6
· max
18
Cast same turn as drawn
71%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.