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The Sentry, Golden Guardian card art
Live Play Data

The Sentry, Golden Guardian

{3} {W} · Legendary Creature — Human Hero · Marvel Super Heroes (MSH)
1%
Live Inclusion
Times Brought
192
Decks Running
90
Median Cast Turn
4.0
Drawn → Played
70%
Format

First-cast turn

n=90
0%
T1
8%
T2
22%
T3
24%
T4
17%
T5
28%
T6-9
1%
T10+
Median 4.0 P25 3 · P75 6 · max 10
On curve 54% (22 / 90 cast on T4) Cast same turn as drawn 24%

The "good card" funnel

192 brought · 80 players
Brought to game
192
Ever drawn
57
Reached battlefield
40
Still on board at game end
26

Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -15.8pp

Players who cast this card win 22% of the time (n=36) , vs 23% when it never left the library (n=114).

When players drew this card but left it in hand, they won 48% (n=16).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -0.8pp; 95% confidence interval -15.8pp to +14.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

58 instances
44.8%
Battlefield
20.7%
Graveyard
10.3%
Exile
24.1%
Hand
Card text
The Sentry, Golden Guardian card

The Sentry, Golden Guardian

{3} {W}
Legendary Creature — Human Hero
Flying, vigilance, indestructible When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able."
5 / 5
Marvel Super Heroes (MSH) · Rare · Illustrated by Alexander Skripnikov

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.