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Part of Marvel Super Heroes
·
Legendary Creature — Human Hero
·
Marvel Super Heroes (MSH)
Card Preview
The Sentry, Golden Guardian
0%
Decklist Inclusion
Times Brought
171
Decks Running
70
In Decks
243
Decklist Inclusion
0%
Format
Card text
The Sentry, Golden Guardian
Legendary Creature — Human Hero
Flying, vigilance, indestructible
When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able."
5 / 5
Marvel Super Heroes (MSH)
·
Rare
·
Illustrated by Alexander Skripnikov
Final zone distribution
82 instances61.0%
Battlefield
11.0%
Graveyard
4.9%
Exile
13.4%
Hand
Commanders that played this card
in tracked games-
1
The Sentry, Golden Guardian
16 decks
-
2
Captain America, Team Leader
7 decks
-
3
Nick Fury, Agent of S.H.I.E.L.D.
7 decks
-
4
Jennifer Walters // The Sensational She-Hulk
6 decks
-
5
Kambal, Profiteering Mayor
4 decks
-
6
Daredevil, Man Without Fear
3 decks
-
7
Storm, Windrider
3 decks
-
8
Yume, Chronicler of Valor
3 decks
-
9
Lucy MacLean, Positively Armed
2 decks
-
10
Alora, Merry Thief
1 decks
The "good card" funnel
171 brought · 63 playersBrought to game
171
Ever drawn
47
Reached battlefield
36
Still on board at game end
50
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -22.1pp
Players who cast this card win 16% of the time (n=35) , vs 24% when it never left the library (n=99).
Observed gap -8.1pp; 95% confidence interval -22.1pp to +5.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=36
0%
T1
0%
T2
14%
T3
8%
T4
17%
T5
56%
T6-9
6%
T10+
Median
6.0
P25
5
· P75
7
· max
12
On curve
22%
(3 / 36 cast on T4)
Cast same turn as drawn
26%
36 of 100 times cast
36%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.