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Part of Marvel Super Heroes
·
Legendary Creature — Human Hero
·
Marvel Super Heroes (MSH)
Card Preview
The Sentry, Golden Guardian
Times Brought
159
Decks Running
81
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
The Sentry, Golden Guardian
Legendary Creature — Human Hero
Flying, vigilance, indestructible
When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able."
5 / 5
Marvel Super Heroes (MSH)
·
Rare
·
Illustrated by Alexander Skripnikov
Final zone distribution
33 instances57.6%
Battlefield
18.2%
Graveyard
3.0%
Exile
21.2%
Hand
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
14 decks
-
2
Kambal, Profiteering Mayor
8 decks
-
3
Nick Fury, Agent of S.H.I.E.L.D.
7 decks
-
4
Anti-Venom, Horrifying Healer
6 decks
-
5
Lucy MacLean, Positively Armed
5 decks
-
6
Storm, Windrider
3 decks
-
7
Captain Sisay
2 decks
-
8
Dack Fayden, Helping Hand
2 decks
-
9
Director Nick Fury
2 decks
-
10
Jennifer Walters // The Sensational She-Hulk
2 decks
The "good card" funnel
159 brought · 80 playersBrought to game
159
Ever drawn
31
Reached battlefield
22
Still on board at game end
19
Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.1pp
Players who cast this card win 19% of the time (n=21) , vs 27% when it never left the library (n=114).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -7.5pp; 95% confidence interval -19.1pp to +4.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=36
3%
T1
3%
T2
11%
T3
31%
T4
14%
T5
31%
T6-9
8%
T10+
Median
5.0
P25
4
· P75
7
· max
12
On curve
47%
(11 / 36 cast on T4)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.