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The Ten Rings card art
Live Play Data

The Ten Rings

{8} · Legendary Artifact · Marvel Super Heroes (MSH)
1%
Live Inclusion
Times Brought
1350
Decks Running
491
Median Cast Turn
7.0
Drawn → Played
56%
Format

First-cast turn

n=200
1%
T1
2%
T2
3%
T3
8%
T4
14%
T5
62%
T6-9
11%
T10+
Median 7.0 P25 5 · P75 8 · max 19
On curve 80% (36 / 200 cast on T8) Cast same turn as drawn 36%

The "good card" funnel

1351 brought · 415 players
Brought to game
1351
Ever drawn
355
Reached battlefield
200
Still on board at game end
156

Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +14.2pp

Players who cast this card win 47% of the time (n=189) , vs 25% when it never left the library (n=817).

When players drew this card but left it in hand, they won 22% (n=143).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +21.5pp; 95% confidence interval +14.2pp to +28.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

378 instances
5.6%
Library
41.3%
Battlefield
16.7%
Graveyard
4.0%
Exile

Commanders that played this card

in tracked games
Card text
The Ten Rings card

The Ten Rings

{8}
Legendary Artifact
Your maximum hand size is ten. At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.
Marvel Super Heroes (MSH) · Mythic · Illustrated by Arthur Yuan

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.