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The Ten Rings card art
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The Ten Rings

{8} · Legendary Artifact · Marvel Super Heroes (MSH)
1%
Decklist Inclusion
Times Brought
386
Decks Running
176
In Decks
748
Decklist Inclusion
1%
Format
Card text
The Ten Rings card

The Ten Rings

{8}
Legendary Artifact
Your maximum hand size is ten. At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.
Marvel Super Heroes (MSH) · Mythic · Illustrated by Arthur Yuan

Final zone distribution

127 instances
8.7%
Library
34.6%
Battlefield
16.5%
Graveyard
2.4%
Exile

The "good card" funnel

387 brought · 149 players
Brought to game
387
Ever drawn
119
Reached battlefield
58
Still on board at game end
44

Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +9.0pp

Players who cast this card win 44% of the time (n=54) , vs 21% when it never left the library (n=210).

When players drew this card but left it in hand, they won 23% (n=56) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +22.2pp; 95% confidence interval +9.0pp to +35.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=58
0%
T1
2%
T2
3%
T3
10%
T4
16%
T5
57%
T6-9
12%
T10+
Median 7.0 P25 5 · P75 8 · max 14
On curve 79% (12 / 58 cast on T8) Cast same turn as drawn 33%
58 of 100 times cast 57%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.