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Part of Marvel Super Heroes
·
Legendary Artifact
·
Marvel Super Heroes (MSH)
Live Play Data
The Ten Rings
1%
Live Inclusion
Times Brought
1888
Decks Running
655
Median Cast Turn
7
Drawn → Played
57%
Format
First-cast turn
n=279
0%
T1
3%
T2
4%
T3
9%
T4
15%
T5
56%
T6-9
13%
T10+
Median
7
P25
5
· P75
8
· max
19
On curve
79%
(45 / 279 cast on T8)
Cast same turn as drawn
35%
The "good card" funnel
1889 brought · 539 playersBrought to game
1889
Ever drawn
493
Reached battlefield
279
Still on board at game end
220
Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +14.4pp
Players who cast this card win 46% of the time (n=258) , vs 26% when it never left the library (n=1165).
When players drew this card but left it in hand, they won 23% (n=197).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.6pp; 95% confidence interval +14.4pp to +26.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
529 instances6.0%
Library
41.6%
Battlefield
17.0%
Graveyard
4.0%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
68 decks
- 2 Omnath, Locus of the Void 27 decks
-
3
T'Challa, the Black Panther
27 decks
- 4 Ultron, Artificial Malevolence 27 decks
- 5 Zhulodok, Void Gorger 27 decks
-
6
The Notary Hobbits
22 decks
-
7
Whtz, the Bibliophile
14 decks
- 8 Molecule Man 12 decks
- 9 Karn, Legacy Reforged 11 decks
-
10
Tannuk, Steadfast Second
11 decks
Card text
The Ten Rings
Legendary Artifact
Your maximum hand size is ten.
At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.
Marvel Super Heroes (MSH)
·
Mythic
·
Illustrated by Arthur Yuan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.