collections_bookmark Part of Marvel Super Heroes
The Ten Rings card art
Card Preview

The Ten Rings

{8} · Legendary Artifact · Marvel Super Heroes (MSH)
Times Brought
916
Decks Running
434
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
The Ten Rings card

The Ten Rings

{8}
Legendary Artifact
Your maximum hand size is ten. At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.
Marvel Super Heroes (MSH) · Mythic · Illustrated by Arthur Yuan

Final zone distribution

209 instances
1.9%
Library
45.0%
Battlefield
7.7%
Graveyard
4.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

916 brought · 375 players
Brought to game
916
Ever drawn
197
Reached battlefield
113
Still on board at game end
94

Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.3pp

Players who cast this card win 33% of the time (n=92) , vs 27% when it never left the library (n=519).

When players drew this card but left it in hand, they won 23% (n=62).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.5pp; 95% confidence interval +1.3pp to +11.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=113
0%
T1
0%
T2
7%
T3
8%
T4
12%
T5
60%
T6-9
12%
T10+
Median 6 P25 5 · P75 8 · max 13
On curve 76% (13 / 113 cast on T8) Cast same turn as drawn 40%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.