collections_bookmark
Part of Marvel Super Heroes
·
Legendary Creature — Squirrel Human Hero
·
Marvel Super Heroes (MSH)
Card Preview
The Unbeatable Squirrel Girl
0%
Decklist Inclusion
Times Brought
266
Decks Running
112
In Decks
567
Decklist Inclusion
0%
Format
Card text
The Unbeatable Squirrel Girl
Legendary Creature — Squirrel Human Hero
Do You Like Squirrels? — Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token.
I LOVE Squirrels! — 


: Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control.
4 / 4
Marvel Super Heroes (MSH)
·
Rare
·
Illustrated by Kim Dingwall
Final zone distribution
144 instances0.7%
Library
62.5%
Battlefield
8.3%
Graveyard
4.9%
Exile
Commanders that played this card
in tracked games-
1
The Unbeatable Squirrel Girl
50 decks
-
2
Chatterfang, Squirrel General
21 decks
-
3
Hazel of the Rootbloom
10 decks
-
4
Camellia, the Seedmiser
5 decks
-
5
Meatsqueak, Hoard Lord
2 decks
-
6
Slimefoot and Squee
2 decks
-
7
The Odd Acorn Gang
2 decks
-
8
Witherbloom, the Balancer
2 decks
-
9
Ygra, Eater of All
2 decks
-
10
Baylen, the Haymaker
1 decks
The "good card" funnel
266 brought · 109 playersBrought to game
266
Ever drawn
54
Reached battlefield
46
Still on board at game end
90
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.2pp
Players who cast this card win 34% of the time (n=43) , vs 30% when it never left the library (n=141).
Observed gap +3.6pp; 95% confidence interval -11.2pp to +18.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=46
0%
T1
0%
T2
2%
T3
28%
T4
24%
T5
39%
T6-9
7%
T10+
Median
5.0
P25
4
· P75
8
· max
15
On curve
30%
(13 / 46 cast on T4)
Cast same turn as drawn
35%
46 of 100 times cast
46%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.