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The Unbeatable Squirrel Girl card art
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The Unbeatable Squirrel Girl

{1} {G} {G} {G} · Legendary Creature — Squirrel Human Hero · Marvel Super Heroes (MSH)
0%
Decklist Inclusion
Times Brought
266
Decks Running
112
In Decks
567
Decklist Inclusion
0%
Format
Card text
The Unbeatable Squirrel Girl card

The Unbeatable Squirrel Girl

{1} {G} {G} {G}
Legendary Creature — Squirrel Human Hero
Do You Like Squirrels? — Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token. I LOVE Squirrels! — {1}{G}{G}{G}: Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control.
4 / 4
Marvel Super Heroes (MSH) · Rare · Illustrated by Kim Dingwall

Final zone distribution

144 instances
0.7%
Library
62.5%
Battlefield
8.3%
Graveyard
4.9%
Exile

The "good card" funnel

266 brought · 109 players
Brought to game
266
Ever drawn
54
Reached battlefield
46
Still on board at game end
90

Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -11.2pp

Players who cast this card win 34% of the time (n=43) , vs 30% when it never left the library (n=141).

Observed gap +3.6pp; 95% confidence interval -11.2pp to +18.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=46
0%
T1
0%
T2
2%
T3
28%
T4
24%
T5
39%
T6-9
7%
T10+
Median 5.0 P25 4 · P75 8 · max 15
On curve 30% (13 / 46 cast on T4) Cast same turn as drawn 35%
46 of 100 times cast 46%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.