collections_bookmark
Part of Marvel Super Heroes
·
Legendary Creature — Squirrel Human Hero
·
Marvel Super Heroes (MSH)
Card Preview
The Unbeatable Squirrel Girl
Times Brought
273
Decks Running
123
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
The Unbeatable Squirrel Girl
Legendary Creature — Squirrel Human Hero
Do You Like Squirrels? — Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token.
I LOVE Squirrels! — 


: Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control.
4 / 4
Marvel Super Heroes (MSH)
·
Rare
·
Illustrated by Kim Dingwall
Final zone distribution
140 instances2.1%
Library
70.0%
Battlefield
3.6%
Graveyard
2.9%
Exile
Commanders that played this card
in tracked games-
1
The Unbeatable Squirrel Girl
49 decks
-
2
Chatterfang, Squirrel General
31 decks
-
3
Hazel of the Rootbloom
9 decks
-
4
Camellia, the Seedmiser
5 decks
-
5
Adrix and Nev, Twincasters
2 decks
-
6
Karolina Dean, Runaway
2 decks
-
7
Nick Fury, Agent of S.H.I.E.L.D.
2 decks
-
8
Toph, Earthbending Master
2 decks
-
9
Aesi, Tyrant of Gyre Strait
1 decks
-
10
Baylen, the Haymaker
1 decks
The "good card" funnel
274 brought · 117 playersBrought to game
274
Ever drawn
45
Reached battlefield
36
Still on board at game end
98
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.3pp
Players who cast this card win 30% of the time (n=32) , vs 26% when it never left the library (n=145).
Observed gap +4.1pp; 95% confidence interval -5.3pp to +13.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=36
0%
T1
3%
T2
3%
T3
14%
T4
19%
T5
56%
T6-9
6%
T10+
Median
6.0
P25
5
· P75
8
· max
10
On curve
19%
(5 / 36 cast on T4)
Cast same turn as drawn
31%
36 of 100 times cast
36%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.