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Part of Marvel Super Heroes
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Legendary Artifact Creature — Robot Hero
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Marvel Super Heroes (MSH)
Live Play Data
The Vision
1%
Live Inclusion
Times Brought
371
Decks Running
152
Median Cast Turn
5
Drawn → Played
72%
Format
First-cast turn
n=69
1%
T1
3%
T2
12%
T3
20%
T4
16%
T5
42%
T6-9
6%
T10+
Median
5
P25
4
· P75
7
· max
12
On curve
36%
(14 / 69 cast on T4)
Cast same turn as drawn
47%
The "good card" funnel
371 brought · 133 playersBrought to game
371
Ever drawn
75
Reached battlefield
54
Still on board at game end
24
Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.8pp
Players who cast this card win 27% of the time (n=50) , vs 22% when it never left the library (n=270).
When players drew this card but left it in hand, they won 25% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.6pp; 95% confidence interval -7.8pp to +16.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
79 instances5.1%
Library
30.4%
Battlefield
31.6%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
22 decks
- 2 Ultron, Artificial Malevolence 18 decks
-
3
Nick Fury, Agent of S.H.I.E.L.D.
11 decks
-
4
T'Challa, the Black Panther
11 decks
-
5
Mister Fantastic
6 decks
-
6
Captain America, Team Leader
5 decks
-
7
Scarlet Witch, Chaotic Avenger
4 decks
-
8
Thor, God of Thunder
4 decks
-
9
Bello, Bard of the Brambles
3 decks
-
10
Bruce Banner // The Incredible Hulk
3 decks
Card text
The Vision
Legendary Artifact Creature — Robot Hero
Flying, vigilance
Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
• Solar Beam — The Vision gains double strike until end of turn.
• Density Control — The Vision gains indestructible until end of turn.
• Technopathy — Draw a card.
2 / 5
Marvel Super Heroes (MSH)
·
Rare
·
Illustrated by Carissa Susilo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.