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Part of Marvel Super Heroes
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Legendary Artifact Creature — Robot Hero
·
Marvel Super Heroes (MSH)
Card Preview
The Vision
0%
Decklist Inclusion
Times Brought
198
Decks Running
93
In Decks
401
Decklist Inclusion
0%
Format
Card text
The Vision
Legendary Artifact Creature — Robot Hero
Flying, vigilance
Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
• Solar Beam — The Vision gains double strike until end of turn.
• Density Control — The Vision gains indestructible until end of turn.
• Technopathy — Draw a card.
2 / 5
Marvel Super Heroes (MSH)
·
Rare
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Illustrated by Carissa Susilo
Final zone distribution
51 instances2.0%
Library
27.5%
Battlefield
31.4%
Graveyard
5.9%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
14 decks
- 2 Ultron, Artificial Malevolence 11 decks
-
3
T'Challa, the Black Panther
9 decks
-
4
Nick Fury, Agent of S.H.I.E.L.D.
7 decks
-
5
Captain America, Team Leader
4 decks
-
6
Mister Fantastic
4 decks
-
7
Bruce Banner // The Incredible Hulk
3 decks
- 8 The Vision 3 decks
-
9
Director Nick Fury
2 decks
-
10
Jodah, the Unifier
2 decks
The "good card" funnel
198 brought · 81 playersBrought to game
198
Ever drawn
40
Reached battlefield
30
Still on board at game end
14
Once cast, 33% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.2pp
Players who cast this card win 28% of the time (n=28) , vs 20% when it never left the library (n=141).
Observed gap +7.3pp; 95% confidence interval -9.2pp to +23.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=30
0%
T1
3%
T2
0%
T3
23%
T4
13%
T5
50%
T6-9
10%
T10+
Median
6.0
P25
4
· P75
8
· max
12
On curve
27%
(7 / 30 cast on T4)
Cast same turn as drawn
39%
30 of 100 times cast
30%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.