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The Vision card art
Live Play Data

The Vision

{4} · Legendary Artifact Creature — Robot Hero · Marvel Super Heroes (MSH)
1%
Live Inclusion
Times Brought
528
Decks Running
215
Median Cast Turn
5
Drawn → Played
69%
Format

First-cast turn

n=95
1%
T1
4%
T2
12%
T3
20%
T4
15%
T5
43%
T6-9
5%
T10+
Median 5 P25 4 · P75 7 · max 12
On curve 37% (19 / 95 cast on T4) Cast same turn as drawn 47%

The "good card" funnel

528 brought · 190 players
Brought to game
528
Ever drawn
111
Reached battlefield
77
Still on board at game end
37

Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.9pp

Players who cast this card win 28% of the time (n=64) , vs 24% when it never left the library (n=362).

When players drew this card but left it in hand, they won 22% (n=29).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.1pp; 95% confidence interval -6.9pp to +15.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

116 instances
5.2%
Library
31.9%
Battlefield
29.3%
Graveyard
5.2%
Exile
Card text
The Vision card

The Vision

{4}
Legendary Artifact Creature — Robot Hero
Flying, vigilance Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn — • Solar Beam — The Vision gains double strike until end of turn. • Density Control — The Vision gains indestructible until end of turn. • Technopathy — Draw a card.
2 / 5
Marvel Super Heroes (MSH) · Rare · Illustrated by Carissa Susilo

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.