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The Vision card art
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The Vision

{4} · Legendary Artifact Creature — Robot Hero · Marvel Super Heroes (MSH)
Times Brought
155
Decks Running
65
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
The Vision card

The Vision

{4}
Legendary Artifact Creature — Robot Hero
Flying, vigilance Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn — • Solar Beam — The Vision gains double strike until end of turn. • Density Control — The Vision gains indestructible until end of turn. • Technopathy — Draw a card.
2 / 5
Marvel Super Heroes (MSH) · Rare · Illustrated by Carissa Susilo

Final zone distribution

37 instances
54.1%
Battlefield
18.9%
Graveyard
2.7%
Exile
24.3%
Hand

The "good card" funnel

155 brought · 61 players
Brought to game
155
Ever drawn
36
Reached battlefield
26
Still on board at game end
20

Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.4pp

Players who cast this card win 32% of the time (n=22) , vs 26% when it never left the library (n=94).

Observed gap +6.0pp; 95% confidence interval -5.4pp to +17.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=26
0%
T1
0%
T2
15%
T3
27%
T4
19%
T5
31%
T6-9
8%
T10+
Median 5.0 P25 4 · P75 7 · max 16
On curve 42% (7 / 26 cast on T4) Cast same turn as drawn 36%
26 of 100 times cast 26%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.