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Part of Marvel Super Heroes
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Legendary Artifact Creature — Robot Hero
·
Marvel Super Heroes (MSH)
Card Preview
The Vision
Times Brought
155
Decks Running
65
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
The Vision
Legendary Artifact Creature — Robot Hero
Flying, vigilance
Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
• Solar Beam — The Vision gains double strike until end of turn.
• Density Control — The Vision gains indestructible until end of turn.
• Technopathy — Draw a card.
2 / 5
Marvel Super Heroes (MSH)
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Rare
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Illustrated by Carissa Susilo
Final zone distribution
37 instances54.1%
Battlefield
18.9%
Graveyard
2.7%
Exile
24.3%
Hand
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
11 decks
-
2
Captain America, Team Leader
6 decks
-
3
Nick Fury, Agent of S.H.I.E.L.D.
6 decks
-
4
T'Challa, the Black Panther
5 decks
- 5 Ultron, Artificial Malevolence 5 decks
-
6
Bello, Bard of the Brambles
4 decks
-
7
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
2 decks
-
8
Beluna Grandsquall // Seek Thrills
1 decks
-
9
Black Waltz No. 3
1 decks
-
10
Daredevil, Man Without Fear
1 decks
The "good card" funnel
155 brought · 61 playersBrought to game
155
Ever drawn
36
Reached battlefield
26
Still on board at game end
20
Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.4pp
Players who cast this card win 32% of the time (n=22) , vs 26% when it never left the library (n=94).
Observed gap +6.0pp; 95% confidence interval -5.4pp to +17.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
0%
T1
0%
T2
15%
T3
27%
T4
19%
T5
31%
T6-9
8%
T10+
Median
5.0
P25
4
· P75
7
· max
16
On curve
42%
(7 / 26 cast on T4)
Cast same turn as drawn
36%
26 of 100 times cast
26%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.