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The Water Crystal card art
Live Play Data

The Water Crystal

{2} {U} {U} · Legendary Artifact · Final Fantasy (FIN)
3%
Live Inclusion
Times Brought
877
Decks Running
422
Median Cast Turn
6.0
Drawn → Played
66%
Format

First-cast turn

n=110
0%
T1
1%
T2
8%
T3
19%
T4
18%
T5
42%
T6-9
12%
T10+
Median 6.0 P25 4 · P75 7 · max 13
On curve 28% (21 / 110 cast on T4) Cast same turn as drawn 31%

The "good card" funnel

877 brought · 376 players
Brought to game
877
Ever drawn
167
Reached battlefield
110
Still on board at game end
85

Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +5.3pp

Players who cast this card win 31% of the time (n=105) , vs 17% when it never left the library (n=579).

When players drew this card but left it in hand, they won 22% (n=49).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +14.1pp; 95% confidence interval +5.3pp to +22.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

216 instances
3.7%
Library
39.4%
Battlefield
26.9%
Graveyard
6.9%
Exile

Commanders that played this card

in tracked games
Card text
The Water Crystal card

The Water Crystal

{2} {U} {U}
Legendary Artifact
Blue spells you cast cost {1} less to cast. If an opponent would mill one or more cards, they mill that many cards plus four instead. {4}{U}{U}, {T}: Each opponent mills cards equal to the number of cards in your hand.
Final Fantasy (FIN) · Rare · Illustrated by Pablo Mendoza

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.