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Part of Final Fantasy
·
Legendary Artifact
·
Final Fantasy (FIN)
Live Play Data
The Water Crystal
3%
Live Inclusion
Times Brought
877
Decks Running
422
Median Cast Turn
6.0
Drawn → Played
66%
Format
First-cast turn
n=110
0%
T1
1%
T2
8%
T3
19%
T4
18%
T5
42%
T6-9
12%
T10+
Median
6.0
P25
4
· P75
7
· max
13
On curve
28%
(21 / 110 cast on T4)
Cast same turn as drawn
31%
The "good card" funnel
877 brought · 376 playersBrought to game
877
Ever drawn
167
Reached battlefield
110
Still on board at game end
85
Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.3pp
Players who cast this card win 31% of the time (n=105) , vs 17% when it never left the library (n=579).
When players drew this card but left it in hand, they won 22% (n=49).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.1pp; 95% confidence interval +5.3pp to +22.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
216 instances3.7%
Library
39.4%
Battlefield
26.9%
Graveyard
6.9%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
51 decks
-
2
Hope Estheim
47 decks
-
3
Captain N'ghathrod
34 decks
-
4
The Mindskinner
33 decks
-
5
Homer, the Hermit
23 decks
-
6
Bruvac the Grandiloquent
19 decks
-
7
Phenax, God of Deception
14 decks
-
8
Whtz, the Bibliophile
14 decks
-
9
Saruman of Many Colors
12 decks
-
10
Kami of the Crescent Moon
7 decks
Card text
The Water Crystal
Legendary Artifact
Blue spells you cast cost
less to cast.
If an opponent would mill one or more cards, they mill that many cards plus four instead.


,
: Each opponent mills cards equal to the number of cards in your hand.
Final Fantasy (FIN)
·
Rare
·
Illustrated by Pablo Mendoza
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.