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Part of Final Fantasy
·
Legendary Artifact
·
Final Fantasy (FIN)
Live Play Data
The Water Crystal
3%
Live Inclusion
Times Brought
1635
Decks Running
725
Median Cast Turn
6
Drawn → Played
64%
Format
First-cast turn
n=219
0%
T1
2%
T2
11%
T3
17%
T4
18%
T5
42%
T6-9
10%
T10+
Median
6
P25
4
· P75
7
· max
14
On curve
30%
(38 / 219 cast on T4)
Cast same turn as drawn
30%
The "good card" funnel
1635 brought · 629 playersBrought to game
1635
Ever drawn
341
Reached battlefield
219
Still on board at game end
163
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.5pp
Players who cast this card win 28% of the time (n=207) , vs 19% when it never left the library (n=1050).
When players drew this card but left it in hand, they won 25% (n=107).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.6pp; 95% confidence interval +3.5pp to +15.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
436 instances3.4%
Library
37.4%
Battlefield
27.5%
Graveyard
8.7%
Exile
Commanders that played this card
in tracked games-
1
Hope Estheim
84 decks
-
2
The Wise Mothman
83 decks
-
3
The Mindskinner
55 decks
-
4
Captain N'ghathrod
43 decks
-
5
Homer, the Hermit
38 decks
-
6
The Ur-Sphinx
32 decks
-
7
Whtz, the Bibliophile
30 decks
-
8
Bruvac the Grandiloquent
28 decks
-
9
Phenax, God of Deception
22 decks
-
10
Saruman of Many Colors
19 decks
Card text
The Water Crystal
Legendary Artifact
Blue spells you cast cost
less to cast.
If an opponent would mill one or more cards, they mill that many cards plus four instead.


,
: Each opponent mills cards equal to the number of cards in your hand.
Final Fantasy (FIN)
·
Rare
·
Illustrated by Pablo Mendoza
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.