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The Water Crystal card art
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The Water Crystal

{2} {U} {U} · Legendary Artifact · Final Fantasy (FIN)
1%
Decklist Inclusion
Times Brought
216
Decks Running
107
In Decks
672
Decklist Inclusion
1%
Format

Final zone distribution

51 instances
2.0%
Library
43.1%
Battlefield
25.5%
Graveyard
7.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

216 brought · 102 players
Brought to game
216
Ever drawn
44
Reached battlefield
31
Still on board at game end
22

Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.9pp

Players who cast this card win 28% of the time (n=31) , vs 21% when it never left the library (n=153).

Observed gap +7.1pp; 95% confidence interval -8.9pp to +23.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=31
0%
T1
0%
T2
16%
T3
19%
T4
19%
T5
32%
T6-9
13%
T10+
Median 5 P25 4 · P75 7 · max 13
On curve 35% (6 / 31 cast on T4) Cast same turn as drawn 37%
31 of 100 times cast 31%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.