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Part of Final Fantasy
·
Legendary Artifact
·
Final Fantasy (FIN)
Live Play Data
The Water Crystal
3%
Live Inclusion
Times Brought
1269
Decks Running
578
Median Cast Turn
6
Drawn → Played
65%
Format
First-cast turn
n=165
0%
T1
2%
T2
8%
T3
18%
T4
22%
T5
41%
T6-9
9%
T10+
Median
6
P25
4
· P75
7
· max
13
On curve
28%
(29 / 165 cast on T4)
Cast same turn as drawn
30%
The "good card" funnel
1269 brought · 509 playersBrought to game
1269
Ever drawn
252
Reached battlefield
165
Still on board at game end
125
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.6pp
Players who cast this card win 29% of the time (n=156) , vs 18% when it never left the library (n=831).
When players drew this card but left it in hand, they won 21% (n=76).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.7pp; 95% confidence interval +3.6pp to +17.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
320 instances4.1%
Library
39.1%
Battlefield
27.2%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
65 decks
-
2
Hope Estheim
59 decks
-
3
The Mindskinner
42 decks
-
4
Captain N'ghathrod
36 decks
-
5
Homer, the Hermit
34 decks
-
6
Bruvac the Grandiloquent
26 decks
-
7
The Ur-Sphinx
23 decks
-
8
Whtz, the Bibliophile
22 decks
-
9
Phenax, God of Deception
17 decks
-
10
Saruman of Many Colors
16 decks
Card text
The Water Crystal
Legendary Artifact
Blue spells you cast cost
less to cast.
If an opponent would mill one or more cards, they mill that many cards plus four instead.


,
: Each opponent mills cards equal to the number of cards in your hand.
Final Fantasy (FIN)
·
Rare
·
Illustrated by Pablo Mendoza
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.