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Part of Final Fantasy
·
Legendary Artifact
·
Final Fantasy (FIN)
Card Preview
The Water Crystal
1%
Decklist Inclusion
Times Brought
343
Decks Running
180
In Decks
994
Decklist Inclusion
1%
Format
Final zone distribution
86 instances1.2%
Library
43.0%
Battlefield
23.3%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
24 decks
-
2
Hope Estheim
20 decks
-
3
Captain N'ghathrod
18 decks
-
4
The Mindskinner
13 decks
-
5
Bruvac the Grandiloquent
8 decks
-
6
Phenax, God of Deception
6 decks
-
7
Saruman of Many Colors
5 decks
-
8
Y'shtola, Night's Blessed
5 decks
-
9
Vnwxt, Verbose Host
4 decks
-
10
Homer, the Hermit
3 decks
The "good card" funnel
343 brought · 163 playersBrought to game
343
Ever drawn
72
Reached battlefield
50
Still on board at game end
37
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.4pp
Players who cast this card win 30% of the time (n=46) , vs 21% when it never left the library (n=222).
When players drew this card but left it in hand, they won 24% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.0pp; 95% confidence interval -4.4pp to +22.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=50
0%
T1
0%
T2
12%
T3
20%
T4
16%
T5
36%
T6-9
16%
T10+
Median
6.0
P25
4
· P75
7
· max
13
On curve
32%
(10 / 50 cast on T4)
Cast same turn as drawn
39%
50 of 100 times cast
50%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.