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The Wind Crystal card art
Live Play Data

The Wind Crystal

{2} {W} {W} · Legendary Artifact · Final Fantasy (FIN)
4%
Live Inclusion
Times Brought
1190
Decks Running
579
Median Cast Turn
6.0
Drawn → Played
69%
Format

First-cast turn

n=176
1%
T1
3%
T2
9%
T3
13%
T4
12%
T5
51%
T6-9
11%
T10+
Median 6.0 P25 4 · P75 8 · max 14
On curve 26% (23 / 176 cast on T4) Cast same turn as drawn 27%

The "good card" funnel

1190 brought · 493 players
Brought to game
1190
Ever drawn
256
Reached battlefield
176
Still on board at game end
131

Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.6pp

Players who cast this card win 31% of the time (n=160) , vs 26% when it never left the library (n=798).

When players drew this card but left it in hand, they won 18% (n=75).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.8pp; 95% confidence interval -2.6pp to +12.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

283 instances
4.6%
Library
46.3%
Battlefield
21.2%
Graveyard
5.7%
Exile

Commanders that played this card

in tracked games
Card text
The Wind Crystal card

The Wind Crystal

{2} {W} {W}
Legendary Artifact
White spells you cast cost {1} less to cast. If you would gain life, you gain twice that much life instead. {4}{W}{W}, {T}: Creatures you control gain flying and lifelink until end of turn.
Final Fantasy (FIN) · Rare · Illustrated by Pablo Mendoza

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.