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Part of Final Fantasy
·
Legendary Artifact
·
Final Fantasy (FIN)
Card Preview
The Wind Crystal
1%
Decklist Inclusion
Times Brought
726
Decks Running
368
In Decks
2011
Decklist Inclusion
1%
Format
Card text
The Wind Crystal
Legendary Artifact
White spells you cast cost
less to cast.
If you would gain life, you gain twice that much life instead.


,
: Creatures you control gain flying and lifelink until end of turn.
Final Fantasy (FIN)
·
Rare
·
Illustrated by Pablo Mendoza
Final zone distribution
173 instances3.5%
Library
49.1%
Battlefield
22.0%
Graveyard
5.8%
Exile
Commanders that played this card
in tracked games-
1
Hope Estheim
30 decks
-
2
Y'shtola, Night's Blessed
24 decks
-
3
Anti-Venom, Horrifying Healer
14 decks
-
4
Liesa, Shroud of Dusk
11 decks
-
5
Oloro, Ageless Ascetic
11 decks
-
6
Giada, Font of Hope
10 decks
-
7
Bre of Clan Stoutarm
8 decks
-
8
Darien, King of Kjeldor
8 decks
-
9
Betor, Ancestor's Voice
7 decks
-
10
Bilbo, Birthday Celebrant
7 decks
The "good card" funnel
726 brought · 320 playersBrought to game
726
Ever drawn
155
Reached battlefield
113
Still on board at game end
85
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.5pp
Players who cast this card win 35% of the time (n=105) , vs 27% when it never left the library (n=479).
When players drew this card but left it in hand, they won 21% (n=40) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.9pp; 95% confidence interval -0.5pp to +18.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=113
1%
T1
3%
T2
10%
T3
12%
T4
10%
T5
53%
T6-9
12%
T10+
Median
7
P25
4
· P75
8
· max
14
On curve
26%
(14 / 113 cast on T4)
Cast same turn as drawn
28%
704 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.