collections_bookmark
Part of Final Fantasy
·
Legendary Artifact
·
Final Fantasy (FIN)
Live Play Data
The Wind Crystal
4%
Live Inclusion
Times Brought
2554
Decks Running
1110
Median Cast Turn
6.0
Drawn → Played
67%
Format
First-cast turn
n=368
1%
T1
4%
T2
10%
T3
17%
T4
13%
T5
46%
T6-9
10%
T10+
Median
6.0
P25
4
· P75
8
· max
18
On curve
32%
(63 / 368 cast on T4)
Cast same turn as drawn
29%
The "good card" funnel
2554 brought · 899 playersBrought to game
2554
Ever drawn
548
Reached battlefield
368
Still on board at game end
271
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +-0.0pp
Players who cast this card win 31% of the time (n=333) , vs 26% when it never left the library (n=1714).
When players drew this card but left it in hand, they won 26% (n=164).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.1pp; 95% confidence interval +-0.0pp to +10.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
606 instances2.8%
Library
44.7%
Battlefield
21.1%
Graveyard
5.4%
Exile
Commanders that played this card
in tracked games-
1
Hope Estheim
93 decks
-
2
Giada, Font of Hope
63 decks
-
3
Kwia Vigorbloom
52 decks
-
4
Niv-Mizzet, Ghost Counsel
45 decks
-
5
Y'shtola, Night's Blessed
44 decks
-
6
Anti-Venom, Horrifying Healer
39 decks
-
7
Whtz, the Bibliophile
35 decks
-
8
Oloro, Ageless Ascetic
28 decks
-
9
Betor, Ancestor's Voice
24 decks
-
10
Bilbo, Birthday Celebrant
21 decks
Card text
The Wind Crystal
Legendary Artifact
White spells you cast cost
less to cast.
If you would gain life, you gain twice that much life instead.


,
: Creatures you control gain flying and lifelink until end of turn.
Final Fantasy (FIN)
·
Rare
·
Illustrated by Pablo Mendoza
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.