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Part of Final Fantasy
·
Legendary Artifact
·
Final Fantasy (FIN)
Live Play Data
The Wind Crystal
4%
Live Inclusion
Times Brought
1797
Decks Running
820
Median Cast Turn
6
Drawn → Played
67%
Format
First-cast turn
n=259
1%
T1
4%
T2
9%
T3
15%
T4
14%
T5
47%
T6-9
10%
T10+
Median
6
P25
4
· P75
8
· max
18
On curve
29%
(38 / 259 cast on T4)
Cast same turn as drawn
30%
The "good card" funnel
1797 brought · 686 playersBrought to game
1797
Ever drawn
384
Reached battlefield
259
Still on board at game end
193
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.7pp
Players who cast this card win 29% of the time (n=236) , vs 27% when it never left the library (n=1204).
When players drew this card but left it in hand, they won 27% (n=112).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.3pp; 95% confidence interval -3.7pp to +8.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
426 instances3.5%
Library
45.3%
Battlefield
20.9%
Graveyard
5.2%
Exile
Commanders that played this card
in tracked games-
1
Hope Estheim
65 decks
-
2
Giada, Font of Hope
38 decks
-
3
Y'shtola, Night's Blessed
34 decks
-
4
Niv-Mizzet, Ghost Counsel
30 decks
-
5
Whtz, the Bibliophile
28 decks
-
6
Anti-Venom, Horrifying Healer
27 decks
-
7
Kwia Vigorbloom
27 decks
-
8
Oloro, Ageless Ascetic
26 decks
-
9
Bilbo, Birthday Celebrant
17 decks
-
10
Liesa, Shroud of Dusk
17 decks
Card text
The Wind Crystal
Legendary Artifact
White spells you cast cost
less to cast.
If you would gain life, you gain twice that much life instead.


,
: Creatures you control gain flying and lifelink until end of turn.
Final Fantasy (FIN)
·
Rare
·
Illustrated by Pablo Mendoza
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.