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Part of Bloomburrow
·
Enchantment
·
Bloomburrow Commander (BLC)
Card Preview
Thickest in the Thicket
1%
Decklist Inclusion
Times Brought
338
Decks Running
139
In Decks
855
Decklist Inclusion
1%
Format
Card text
Thickest in the Thicket
Enchantment
When this enchantment enters, put X +1/+1 counters on target creature, where X is that creature's power.
At the beginning of your end step, draw two cards if you control the creature with the greatest power or tied for the greatest power.
Bloomburrow Commander (BLC)
·
Rare
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Illustrated by Michele Giorgi
Final zone distribution
91 instances3.3%
Library
41.8%
Battlefield
17.6%
Graveyard
3.3%
Exile
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
58 decks
-
2
Tifa Lockhart
8 decks
-
3
Wildsear, Scouring Maw
5 decks
-
4
Skullbriar, the Walking Grave
4 decks
-
5
Wilson, Refined Grizzly
3 decks
-
6
Blor the Impervious
2 decks
-
7
Gargos, Vicious Watcher
2 decks
-
8
Ghalta, Primal Hunger
2 decks
-
9
Goreclaw, Terror of Qal Sisma
2 decks
-
10
Hamza, Guardian of Arashin
2 decks
The "good card" funnel
339 brought · 126 playersBrought to game
339
Ever drawn
83
Reached battlefield
43
Still on board at game end
38
Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.5pp
Players who cast this card win 40% of the time (n=41) , vs 26% when it never left the library (n=228).
When players drew this card but left it in hand, they won 35% (n=34) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +14.1pp; 95% confidence interval -0.5pp to +28.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=43
0%
T1
2%
T2
2%
T3
5%
T4
9%
T5
70%
T6-9
12%
T10+
Median
7
P25
6
· P75
8
· max
12
On curve
19%
(4 / 43 cast on T5)
Cast same turn as drawn
22%
43 of 100 times cast
43%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.