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Thickest in the Thicket card art
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Thickest in the Thicket

{3} {G} {G} · Enchantment · Bloomburrow Commander (BLC)
1%
Decklist Inclusion
Times Brought
338
Decks Running
139
In Decks
855
Decklist Inclusion
1%
Format
Card text
Thickest in the Thicket card

Thickest in the Thicket

{3} {G} {G}
Enchantment
When this enchantment enters, put X +1/+1 counters on target creature, where X is that creature's power. At the beginning of your end step, draw two cards if you control the creature with the greatest power or tied for the greatest power.
Bloomburrow Commander (BLC) · Rare · Illustrated by Michele Giorgi

Final zone distribution

91 instances
3.3%
Library
41.8%
Battlefield
17.6%
Graveyard
3.3%
Exile

The "good card" funnel

339 brought · 126 players
Brought to game
339
Ever drawn
83
Reached battlefield
43
Still on board at game end
38

Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.5pp

Players who cast this card win 40% of the time (n=41) , vs 26% when it never left the library (n=228).

When players drew this card but left it in hand, they won 35% (n=34) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +14.1pp; 95% confidence interval -0.5pp to +28.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=43
0%
T1
2%
T2
2%
T3
5%
T4
9%
T5
70%
T6-9
12%
T10+
Median 7 P25 6 · P75 8 · max 12
On curve 19% (4 / 43 cast on T5) Cast same turn as drawn 22%
43 of 100 times cast 43%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.