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Part of Marvel Super Heroes
·
Instant
·
Marvel Super Heroes Commander (MSC)
Card Preview
Think Twice
Times Brought
164
Decks Running
88
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Think Twice
Instant
Draw a card.
Flashback 
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Riccardo Federici
Final zone distribution
36 instances2.8%
Battlefield
55.6%
Graveyard
25.0%
Exile
16.7%
Hand
Commanders that played this card
in tracked games-
1
Shiko and Narset, Unified
14 decks
-
2
Stella Lee, Wild Card
7 decks
-
3
Niv-Mizzet, Parun
4 decks
-
4
Vnwxt, Verbose Host
4 decks
-
5
Elsha, Threefold Master
3 decks
-
6
The Thirteenth Doctor
3 decks
-
7
Vivi Ornitier
3 decks
-
8
Baral, Chief of Compliance
2 decks
-
9
Fire Lord Azula
2 decks
-
10
Sevinne, the Chronoclasm
2 decks
The "good card" funnel
164 brought · 88 playersBrought to game
164
Ever drawn
33
Reached battlefield
24
Still on board at game end
1
≥ -4.1pp
Players who cast this card win 32% of the time (n=18) , vs 24% when it never left the library (n=93).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.0pp; 95% confidence interval -4.1pp to +20.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
4%
T1
8%
T2
4%
T3
8%
T4
13%
T5
58%
T6-9
4%
T10+
Median
6.0
P25
5
· P75
8
· max
10
On curve
13%
(2 / 24 cast on T2)
Cast same turn as drawn
50%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.