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Part of Marvel Super Heroes
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Think Twice
1%
Live Inclusion
Times Brought
190
Decks Running
105
Median Cast Turn
6
Drawn → Played
63%
Format
First-cast turn
n=33
0%
T1
3%
T2
12%
T3
18%
T4
12%
T5
42%
T6-9
12%
T10+
Median
6
P25
4
· P75
8
· max
12
On curve
3%
(1 / 33 cast on T2)
Cast same turn as drawn
38%
The "good card" funnel
190 brought · 101 playersBrought to game
190
Ever drawn
52
Reached battlefield
33
Still on board at game end
0
≥ -8.3pp
Players who cast this card win 26% of the time (n=29) , vs 17% when it never left the library (n=111).
When players drew this card but left it in hand, they won 35% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.6pp; 95% confidence interval -8.3pp to +25.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
60 instances6.7%
Library
41.7%
Graveyard
33.3%
Exile
18.3%
Hand
Commanders that played this card
in tracked games-
1
Shiko and Narset, Unified
12 decks
-
2
Stella Lee, Wild Card
5 decks
-
3
Vivi Ornitier
4 decks
-
4
Baral, Chief of Compliance
2 decks
-
5
Bilbo, Thief in the Night
2 decks
-
6
Elsha, Threefold Master
2 decks
-
7
Eluge, the Shoreless Sea
2 decks
-
8
Fire Lord Azula
2 decks
-
9
Helga, Skittish Seer
2 decks
-
10
Kykar, Wind's Fury
2 decks
Card text
Think Twice
Instant
Draw a card.
Flashback 
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Riccardo Federici
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.