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Part of Marvel Super Heroes
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Think Twice
1%
Live Inclusion
Times Brought
539
Decks Running
275
Median Cast Turn
6
Drawn → Played
70%
Format
First-cast turn
n=99
2%
T1
4%
T2
13%
T3
14%
T4
14%
T5
35%
T6-9
17%
T10+
Median
6
P25
4
· P75
8
· max
15
On curve
6%
(4 / 99 cast on T2)
Cast same turn as drawn
38%
The "good card" funnel
539 brought · 256 playersBrought to game
539
Ever drawn
142
Reached battlefield
99
Still on board at game end
1
≥ -1.1pp
Players who cast this card win 23% of the time (n=86) , vs 15% when it never left the library (n=325).
When players drew this card but left it in hand, they won 27% (n=40).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.8pp; 95% confidence interval -1.1pp to +16.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
167 instances5.4%
Library
0.6%
Battlefield
50.9%
Graveyard
26.9%
Exile
Commanders that played this card
in tracked games-
1
Shiko and Narset, Unified
41 decks
-
2
Stella Lee, Wild Card
15 decks
-
3
The Thirteenth Doctor
8 decks
-
4
Vivi Ornitier
8 decks
-
5
Talrand, Sky Summoner
6 decks
-
6
The Twelfth Doctor
6 decks
-
7
Vnwxt, Verbose Host
6 decks
-
8
Baral, Chief of Compliance
4 decks
-
9
Bilbo, Thief in the Night
4 decks
-
10
Elsha, Threefold Master
4 decks
Card text
Think Twice
Instant
Draw a card.
Flashback 
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Riccardo Federici
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.