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Part of Edge of Eternities
·
Instant
·
Marvel Super Heroes (MSH)
Card Preview
Thirst for Knowledge
1%
Decklist Inclusion
Times Brought
216
Decks Running
120
In Decks
1051
Decklist Inclusion
1%
Format
Final zone distribution
59 instances8.5%
Library
1.7%
Battlefield
59.3%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Inspirit, Flagship Vessel
21 decks
-
2
Kilo, Apogee Mind
16 decks
-
3
Dr. Madison Li
8 decks
-
4
Tony Stark // The Invincible Iron Man
7 decks
-
5
Urtet, Remnant of Memnarch
6 decks
-
6
Golbez, Crystal Collector
5 decks
-
7
Mishra, Eminent One
5 decks
-
8
Bruce Banner // The Incredible Hulk
4 decks
-
9
Vnwxt, Verbose Host
4 decks
-
10
Liberty Prime, Recharged
3 decks
The "good card" funnel
216 brought · 116 playersBrought to game
216
Ever drawn
56
Reached battlefield
32
Still on board at game end
1
≥ -8.1pp
Players who cast this card win 29% of the time (n=28) , vs 21% when it never left the library (n=143).
When players drew this card but left it in hand, they won 40% (n=21) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.8pp; 95% confidence interval -8.1pp to +23.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=32
0%
T1
3%
T2
9%
T3
6%
T4
9%
T5
63%
T6-9
9%
T10+
Median
7.0
P25
5
· P75
8
· max
13
On curve
13%
(3 / 32 cast on T3)
Cast same turn as drawn
37%
32 of 100 times cast
32%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.