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Part of Edge of Eternities
·
Instant
·
Marvel Super Heroes (MSH)
Live Play Data
Thirst for Knowledge
2%
Live Inclusion
Times Brought
319
Decks Running
173
Median Cast Turn
6.5
Drawn → Played
63%
Format
First-cast turn
n=48
0%
T1
4%
T2
8%
T3
8%
T4
8%
T5
60%
T6-9
10%
T10+
Median
6.5
P25
5
· P75
8
· max
13
On curve
13%
(4 / 48 cast on T3)
Cast same turn as drawn
33%
The "good card" funnel
319 brought · 167 playersBrought to game
319
Ever drawn
76
Reached battlefield
48
Still on board at game end
1
≥ -5.9pp
Players who cast this card win 25% of the time (n=43) , vs 18% when it never left the library (n=204).
When players drew this card but left it in hand, they won 35% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.7pp; 95% confidence interval -5.9pp to +19.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
83 instances6.0%
Library
1.2%
Battlefield
62.7%
Graveyard
7.2%
Exile
Commanders that played this card
in tracked games-
1
Kilo, Apogee Mind
29 decks
-
2
Inspirit, Flagship Vessel
27 decks
-
3
Dr. Madison Li
11 decks
-
4
Liberty Prime, Recharged
8 decks
-
5
Tony Stark // The Invincible Iron Man
8 decks
-
6
Urtet, Remnant of Memnarch
7 decks
-
7
Mishra, Eminent One
6 decks
-
8
Bruce Banner // The Incredible Hulk
5 decks
-
9
Golbez, Crystal Collector
5 decks
-
10
Vnwxt, Verbose Host
4 decks
Card text
Thirst for Knowledge
Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
Marvel Super Heroes (MSH)
·
Uncommon
·
Illustrated by Greg Smallwood
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.