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Part of Edge of Eternities
·
Instant
·
Marvel Super Heroes (MSH)
Card Preview
Thirst for Knowledge
Times Brought
630
Decks Running
345
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Thirst for Knowledge
Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
Marvel Super Heroes (MSH)
·
Uncommon
·
Illustrated by Greg Smallwood
Final zone distribution
146 instances1.4%
Library
0.7%
Battlefield
71.2%
Graveyard
2.1%
Exile
Commanders that played this card
in tracked games-
1
Sai, Master Thopterist
63 decks
-
2
Inspirit, Flagship Vessel
59 decks
-
3
Kilo, Apogee Mind
43 decks
-
4
Dr. Madison Li
30 decks
-
5
Tony Stark // The Invincible Iron Man
11 decks
-
6
Golbez, Crystal Collector
8 decks
-
7
Thranduil, the Elvenking
8 decks
-
8
Mendicant Core, Guidelight
6 decks
-
9
Liberty Prime, Recharged
5 decks
-
10
Urtet, Remnant of Memnarch
5 decks
The "good card" funnel
630 brought · 311 playersBrought to game
630
Ever drawn
130
Reached battlefield
85
Still on board at game end
1
≥ -8.3pp
Players who cast this card win 18% of the time (n=60) , vs 20% when it never left the library (n=301).
When players drew this card but left it in hand, they won 36% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.5pp; 95% confidence interval -8.3pp to +5.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=85
1%
T1
4%
T2
8%
T3
18%
T4
12%
T5
48%
T6-9
9%
T10+
Median
6
P25
4
· P75
8
· max
15
On curve
13%
(7 / 85 cast on T3)
Cast same turn as drawn
32%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.