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Part of Bloomburrow
·
Creature — Squirrel Ranger
·
Bloomburrow (BLB)
: Add
.
, Forage: Add two mana in any combination of colors. (To forage, exile three cards from your graveyard or sacrifice a Food.)

,
: Search your library for a Squirrel card, reveal it, put it into your hand, then shuffle.
Card Preview
Thornvault Forager
1%
Decklist Inclusion
Times Brought
374
Decks Running
139
In Decks
784
Decklist Inclusion
1%
Format
Card text
Thornvault Forager
Creature — Squirrel Ranger
2 / 2
Bloomburrow (BLB)
·
Rare
·
Illustrated by Mark Behm
Final zone distribution
97 instances2.1%
Library
42.3%
Battlefield
28.9%
Graveyard
6.2%
Exile
Commanders that played this card
in tracked games-
1
The Unbeatable Squirrel Girl
36 decks
-
2
Chatterfang, Squirrel General
29 decks
-
3
Ygra, Eater of All
19 decks
-
4
Camellia, the Seedmiser
17 decks
-
5
Hazel of the Rootbloom
14 decks
-
6
Meatsqueak, Hoard Lord
4 decks
-
7
The Odd Acorn Gang
4 decks
-
8
Shelob, Child of Ungoliant
2 decks
-
9
Bilbo, Fellow Conspirator
1 decks
-
10
Blor the Impervious
1 decks
The "good card" funnel
375 brought · 132 playersBrought to game
375
Ever drawn
92
Reached battlefield
66
Still on board at game end
41
Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.5pp
Players who cast this card win 38% of the time (n=64) , vs 25% when it never left the library (n=252).
When players drew this card but left it in hand, they won 26% (n=25) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +12.5pp; 95% confidence interval +0.5pp to +24.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=66
11%
T1
26%
T2
17%
T3
6%
T4
9%
T5
27%
T6-9
5%
T10+
Median
3.0
P25
2
· P75
6
· max
15
On curve
36%
(17 / 66 cast on T2)
Cast same turn as drawn
47%
66 of 100 times cast
66%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.