Thought Monitor
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Thought Monitor
Final zone distribution
224 instancesCommanders that played this card
in tracked games-
1
Inspirit, Flagship Vessel
71 decks
-
2
Sai, Master Thopterist
62 decks
-
3
Kilo, Apogee Mind
48 decks
-
4
Dr. Eggman
30 decks
-
5
Mendicant Core, Guidelight
30 decks
-
6
Urza, Chief Artificer
27 decks
-
7
Breya, Etherium Shaper
20 decks
-
8
Golbez, Crystal Collector
20 decks
-
9
Tony Stark // The Invincible Iron Man
17 decks
-
10
Morska, Undersea Sleuth
15 decks
The "good card" funnel
1004 brought · 445 playersOnce cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 30% of the time (n=100) , vs 23% when it never left the library (n=568).
When players drew this card but left it in hand, they won 23% (n=49).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.5pp; 95% confidence interval +2.3pp to +12.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.