Live Play Data
Thousand-Faced Shadow
1%
Live Inclusion
Times Brought
374
Decks Running
186
Median Cast Turn
5.0
Drawn → Played
67%
Format
First-cast turn
n=66
15%
T1
9%
T2
9%
T3
11%
T4
11%
T5
38%
T6-9
8%
T10+
Median
5.0
P25
3
· P75
7
· max
13
On curve
15%
(10 / 66 cast on T1)
Cast same turn as drawn
42%
The "good card" funnel
374 brought · 172 playersBrought to game
374
Ever drawn
98
Reached battlefield
66
Still on board at game end
28
Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.7pp
Players who cast this card win 24% of the time (n=62) , vs 17% when it never left the library (n=231).
When players drew this card but left it in hand, they won 10% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.7pp; 95% confidence interval -3.7pp to +17.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
111 instances25.2%
Battlefield
32.4%
Graveyard
12.6%
Exile
29.7%
Hand
Commanders that played this card
in tracked games-
1
Yuriko, the Tiger's Shadow
82 decks
-
2
Satoru Umezawa
40 decks
-
3
Splinter, Radical Rat
17 decks
-
4
Jin Sakai, Ghost of Tsushima
10 decks
-
5
Goro-Goro and Satoru
9 decks
-
6
Noctis, Heir Apparent
4 decks
-
7
Heroes in a Half Shell
3 decks
-
8
Satoru, the Infiltrator
2 decks
-
9
The Indomitable
2 decks
-
10
Vnwxt, Verbose Host
2 decks
Card text
Thousand-Faced Shadow
Creature — Human Ninja
Ninjutsu 

(

, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Flying
When this creature enters from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters tapped and attacking.
1 / 1
Kamigawa: Neon Dynasty (NEO)
·
Rare
·
Illustrated by Ekaterina Burmak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.