Three Tree City
84% of drawn Three Tree City copies reach the battlefield, and games where it resolves show a +9.6 percentage-point win-rate lift over games where it stays buried in the library.
Three Tree City lands in 339 of the 7698 tracked Commander decks on Playgroup Live, an inclusion rate of 4%. That niche footprint reflects a card with a real condition attached: it rewards creature-type density, so only dedicated tribal builds want it.
When the land does reach a hand, players move quickly. 84% of drawn copies are played before the game ends, and the median first-cast turn sits at 4.0. On the battlefield it is nearly permanent: 91% stickiness means removal is rarely the reason it leaves play.
The commander distribution tells the real story. Krenko, Marrow-Gnawer, Edgar Markov, Squirrel Girl, and Giada lead the list, all tribal commanders that can flood a board with a single creature type and convert Three Tree City's tap ability into a burst of colored mana. This is a land that scales hard with density, and the top commander slots reflect exactly that.
- 4% inclusion rate across tracked Commander decks, reflecting its tribal niche
- 84% of drawn copies reach the battlefield before the game ends
- T4.0 median first-cast turn
- 91% battlefield stickiness once played
- 277 distinct players have brought Three Tree City to a tracked game
- 33% win rate in games where Three Tree City resolved, vs 24% when it never left the library
First-cast turn
n=132The "good card" funnel
594 brought · 277 playersOf 594 copies brought to games, 157 were drawn, 132 of those were played, and 91% of resolved copies remained on the battlefield through end of game.
Players who cast this card win 33% of the time (n=130) , vs 24% when it never left the library (n=398).
When players drew this card but left it in hand, they won 18% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.6pp; 95% confidence interval +1.5pp to +17.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
172 instancesThe vast majority of Three Tree City copies end the game on the battlefield, an unusually high rate for any card and a direct reflection of how rarely opponents prioritize destroying a land.
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
14 decks
-
2
Marrow-Gnawer
12 decks
-
3
Edgar Markov
11 decks
-
4
The Unbeatable Squirrel Girl
10 decks
-
5
Giada, Font of Hope
7 decks
-
6
Lathril, Blade of the Elves
7 decks
-
7
Shroofus Sproutsire
6 decks
-
8
Alela, Cunning Conqueror
5 decks
-
9
Chatterfang, Squirrel General
5 decks
-
10
Pantlaza, Sun-Favored
5 decks
Krenko and Marrow-Gnawer tie at the top by deck count, with tribal commanders of every color spread across the list, confirming Three Tree City belongs to creature-type synergy strategies rather than any single color.