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Part of Bloomburrow
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#21 colorless ramp card
Live Play Data
Three Tree City
Legendary Land
·
Bloomburrow (BLB)
5%
Live Inclusion
Times Brought
6420
Decks Running
2784
Median Cast Turn
4
Drawn → Played
80%
Format
First-cast turn
n=1207
13%
T1
12%
T2
14%
T3
15%
T4
11%
T5
29%
T6-9
6%
T10+
Median
4
P25
2
· P75
7
· max
17
Cast same turn as drawn
49%
The "good card" funnel
6420 brought · 1874 playersBrought to game
6420
Ever drawn
1507
Reached battlefield
1207
Still on board at game end
1121
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.7pp
Players who cast this card win 32% of the time (n=1099) , vs 25% when it never left the library (n=4139).
When players drew this card but left it in hand, they won 26% (n=259).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.5pp; 95% confidence interval +4.7pp to +10.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1670 instances2.8%
Library
67.1%
Battlefield
12.0%
Graveyard
4.5%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
112 decks
-
2
Edgar Markov
101 decks
-
3
The Unbeatable Squirrel Girl
68 decks
-
4
Marrow-Gnawer
58 decks
-
5
Giada, Font of Hope
53 decks
-
6
Beorn the Fierce
50 decks
-
7
Thranduil, the Elvenking
45 decks
-
8
Lathril, Blade of the Elves
42 decks
-
9
Shroofus Sproutsire
42 decks
-
10
Chatterfang, Squirrel General
39 decks
Card text
Three Tree City
Legendary Land
As Three Tree City enters, choose a creature type.
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Bloomburrow (BLB)
·
Rare
·
Illustrated by Grady Frederick
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.