collections_bookmark Part of Bloomburrow
Three Tree City card art
Live Play Data

Three Tree City

Legendary Land · Bloomburrow (BLB)
4%
Live Inclusion
Times Brought
594
Decks Running
339
Median Cast Turn
4.0
Drawn → Played
84%
Format

84% of drawn Three Tree City copies reach the battlefield, and games where it resolves show a +9.6 percentage-point win-rate lift over games where it stays buried in the library.

Three Tree City lands in 339 of the 7698 tracked Commander decks on Playgroup Live, an inclusion rate of 4%. That niche footprint reflects a card with a real condition attached: it rewards creature-type density, so only dedicated tribal builds want it.

When the land does reach a hand, players move quickly. 84% of drawn copies are played before the game ends, and the median first-cast turn sits at 4.0. On the battlefield it is nearly permanent: 91% stickiness means removal is rarely the reason it leaves play.

The commander distribution tells the real story. Krenko, Marrow-Gnawer, Edgar Markov, Squirrel Girl, and Giada lead the list, all tribal commanders that can flood a board with a single creature type and convert Three Tree City's tap ability into a burst of colored mana. This is a land that scales hard with density, and the top commander slots reflect exactly that.

At a glance
  • 4% inclusion rate across tracked Commander decks, reflecting its tribal niche
  • 84% of drawn copies reach the battlefield before the game ends
  • T4.0 median first-cast turn
  • 91% battlefield stickiness once played
  • 277 distinct players have brought Three Tree City to a tracked game
  • 33% win rate in games where Three Tree City resolved, vs 24% when it never left the library

First-cast turn

n=132
11%
T1
14%
T2
14%
T3
14%
T4
10%
T5
35%
T6-9
3%
T10+
Median 4.0 P25 3 · P75 7 · max 11
Cast same turn as drawn 47%

The "good card" funnel

594 brought · 277 players
Brought to game
594
Ever drawn
157
Reached battlefield
132
Still on board at game end
120
84%

Of 594 copies brought to games, 157 were drawn, 132 of those were played, and 91% of resolved copies remained on the battlefield through end of game.

≥ +1.5pp

Players who cast this card win 33% of the time (n=130) , vs 24% when it never left the library (n=398).

When players drew this card but left it in hand, they won 18% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +9.6pp; 95% confidence interval +1.5pp to +17.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

172 instances
2.3%
Library
69.8%
Battlefield
15.1%
Graveyard
3.5%
Exile

The vast majority of Three Tree City copies end the game on the battlefield, an unusually high rate for any card and a direct reflection of how rarely opponents prioritize destroying a land.

Commanders that played this card

in tracked games

Krenko and Marrow-Gnawer tie at the top by deck count, with tribal commanders of every color spread across the list, confirming Three Tree City belongs to creature-type synergy strategies rather than any single color.

Frequently Asked

How often is Three Tree City drawn in a Commander game?
Across 543 tracked multiplayer games where Three Tree City was in the deck, it was drawn 26% of the time. That is consistent with a typical singleton in a 100-card deck. Of 157 instances that reached a hand, 84% were played before the game concluded.
What turn does Three Tree City usually hit the battlefield?
The median first-cast turn is 4.0, with the middle 50% of casts landing between turns 2 and 7. As a land with no mana cost, early draws tend to get played promptly. The hand-to-cast data supports this: 47% of instances that were drawn and played were played the same turn they entered hand, which is a directional signal that players are not holding it strategically.
Does resolving Three Tree City actually help you win?
Games where Three Tree City resolved showed a win rate of 33%, compared to 24% in games where it stayed in the library. That is a +9.6 percentage-point gap. With 130 observations in the cast bucket and 398 in the library bucket, this is an encouraging directional signal, though the dataset is not large enough to treat it as conclusive.
Which commanders use Three Tree City most?
Krenko, Mob Boss and Marrow-Gnawer lead the tracked list by deck count, followed by Edgar Markov, The Unbeatable Squirrel Girl, and Giada, Font of Hope. All five generate or care about a single creature type in volume. Three Tree City's tap ability scales with the number of same-type creatures you control, so these high-density tribal commanders extract the most mana from it.
Is Three Tree City legal in Commander?
Yes. Three Tree City is legal in Commander, as well as Legacy, Modern, Pioneer, Standard, Vintage, Historic, Timeless, and Brawl. It is not legal in Pauper, Pauper Commander, or Old School formats.
How concentrated is the Three Tree City data across players?
The data is well-spread. 277 distinct players have brought Three Tree City to a tracked game on Playgroup Live, and no single player accounts for more than 4% of all instances. That breadth is a meaningful quality signal: the stats are not being skewed by one enthusiast running the card in every session.