collections_bookmark Part of Bloomburrow
Three Tree City card art
Live Play Data

Three Tree City

Legendary Land · Bloomburrow (BLB)
5%
Live Inclusion
Times Brought
3292
Decks Running
1623
Median Cast Turn
4.0
Drawn → Played
80%
Format

First-cast turn

n=612
14%
T1
12%
T2
13%
T3
15%
T4
9%
T5
31%
T6-9
5%
T10+
Median 4.0 P25 2 · P75 7 · max 17
Cast same turn as drawn 52%

The "good card" funnel

3292 brought · 1134 players
Brought to game
3292
Ever drawn
767
Reached battlefield
612
Still on board at game end
566

Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +6.4pp

Players who cast this card win 35% of the time (n=556) , vs 25% when it never left the library (n=2080).

When players drew this card but left it in hand, they won 25% (n=130).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.4pp; 95% confidence interval +6.4pp to +14.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

856 instances
1.9%
Library
66.1%
Battlefield
13.3%
Graveyard
4.7%
Exile

Commanders that played this card

in tracked games
Card text
Three Tree City card

Three Tree City

Legendary Land
As Three Tree City enters, choose a creature type. {T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Bloomburrow (BLB) · Rare · Illustrated by Grady Frederick

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.