Three Tree City
80% of drawn Three Tree City copies reach the battlefield, and games where it resolves show a +12.1 percentage-point win-rate lift over games where it stays buried in the library.
Three Tree City lands in 843 of the 17176 tracked Commander decks on Playgroup Live, an inclusion rate of 5%. That niche footprint reflects a card with a real condition attached: it rewards creature-type density, so only dedicated tribal builds want it.
When the land does reach a hand, players move quickly. 80% of drawn copies are played before the game ends, and the median first-cast turn sits at 4.0. On the battlefield it is nearly permanent: 92% stickiness means removal is rarely the reason it leaves play.
The commander distribution tells the real story. Krenko, Marrow-Gnawer, Edgar Markov, Squirrel Girl, and Giada lead the list, all tribal commanders that can flood a board with a single creature type and convert Three Tree City's tap ability into a burst of colored mana. This is a land that scales hard with density, and the top commander slots reflect exactly that.
- 5% inclusion rate across tracked Commander decks, reflecting its tribal niche
- 80% of drawn copies reach the battlefield before the game ends
- T4.0 median first-cast turn
- 92% battlefield stickiness once played
- 628 distinct players have brought Three Tree City to a tracked game
- 37% win rate in games where Three Tree City resolved, vs 25% when it never left the library
First-cast turn
n=308The "good card" funnel
1584 brought · 628 playersOf 1584 copies brought to games, 386 were drawn, 308 of those were played, and 92% of resolved copies remained on the battlefield through end of game.
Players who cast this card win 37% of the time (n=283) , vs 25% when it never left the library (n=982).
When players drew this card but left it in hand, they won 18% (n=62) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +12.1pp; 95% confidence interval +6.4pp to +17.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
427 instancesThe vast majority of Three Tree City copies end the game on the battlefield, an unusually high rate for any card and a direct reflection of how rarely opponents prioritize destroying a land.
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
38 decks
-
2
The Unbeatable Squirrel Girl
29 decks
-
3
Edgar Markov
28 decks
-
4
Lathril, Blade of the Elves
17 decks
-
5
Marrow-Gnawer
16 decks
-
6
Thranduil, the Elvenking
15 decks
-
7
Chatterfang, Squirrel General
13 decks
-
8
Giada, Font of Hope
13 decks
-
9
Shroofus Sproutsire
11 decks
-
10
Alela, Cunning Conqueror
10 decks
Krenko and Marrow-Gnawer tie at the top by deck count, with tribal commanders of every color spread across the list, confirming Three Tree City belongs to creature-type synergy strategies rather than any single color.